Ivan Safrin
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 年之前 |
Ivan Safrin
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722d97799c
Merge pull request #531 from NiDragon/setTextureData-Update
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11 年之前 |
Ivan Safrin
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edc12c482c
Fixed get image part
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11 年之前 |
Ivan Safrin
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445d4069e9
Re-enabled scaling in skeletal animation, removed debug printfs from Image
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11 年之前 |
Ivan Safrin
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 年之前 |
NiDragon
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960f62767b
Texture/Image Update
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11 年之前 |
Ivan Safrin
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 年之前 |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 年之前 |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 年之前 |
Nur Monson
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7130978066
Add the filename to some file loading error messages
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12 年之前 |
cib
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decbf1e0ef
Changed the Image::fill interface
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12 年之前 |
cib
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7ab5210a2c
Image now uses topleft positioning.
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12 年之前 |
cib
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75743dbadc
Added Image::getImagePart
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12 年之前 |
Ivan Safrin
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20dfadf789
Fixed screen root entity being adjusted by default, fixed image alpha premultiplication
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13 年之前 |
Ivan Safrin
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年之前 |
Ivan Safrin
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9624499352
Fixed getPixel in Image that was broken by earlier change in Color
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13 年之前 |
Ivan Safrin
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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13 年之前 |
Ivan Safrin
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95ef3cc459
Premultiplied alpha support
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13 年之前 |
Ivan Safrin
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6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
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13 年之前 |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年之前 |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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13 年之前 |
Ivan Safrin
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5c34882c66
Started working on Windows gamepad support + Unicode fix for Windows
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14 年之前 |
Ivan Safrin
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7bb90f1f18
Screenshot support and image saving
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14 年之前 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 年之前 |
Cameron Hart
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c5d21ec749
Merge remote-tracking branch 'upstream/master'
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14 年之前 |
Cameron Hart
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ea833b7237
Building PolyCore with CMake on Linux.
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14 年之前 |
Danny Fritz
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623b42fb1d
Fixed tabs and spaces in PolyImage.cpp
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14 年之前 |
Ivan Safrin
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b53915032a
Bugfixes and more examples
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14 年之前 |
Ivan Safrin
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12edbe69f4
Initial Linux support using an SDL core.
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14 年之前 |