Historial de Commits

Autor SHA1 Mensaje Fecha
  Ivan Safrin 4e337163f6 Updated license year hace 12 años
  Ivan Safrin 9ccc21b6e9 SoundManager cleanup, fixed examples on Windows hace 12 años
  Ivan Safrin a91d93a10e Fixes and IDE project for Visual Studio 2013 hace 12 años
  Ivan Safrin 8f769ccdf7 Fixed local Lua documentation html hace 12 años
  Ivan Safrin c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes hace 12 años
  Ivan Safrin 83c2f0104d Added getScreenWidth and getScreenHeight wrapper methods to Core hace 12 años
  Ivan Safrin 4ca1c0ce40 Updated Xcode tempalte project to Xcode5 and updated project icon hace 12 años
  Ivan Safrin dbebcd2a77 Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily hace 12 años
  Ivan Safrin 8fb84a0597 Merge pull request #444 from fodinabor/ExampleUpdates hace 12 años
  Ivan Safrin 56956e3054 Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore hace 12 años
  Ivan Safrin 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist hace 12 años
  Ivan Safrin e5d65bc2cd Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo hace 12 años
  Ivan Safrin 803f6af06e Made project templates use a base entity scene and added a 3D project template hace 12 años
  Ivan Safrin 84b00735e9 Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly hace 12 años
  Ivan Safrin 9103d91b4a Switched back to rebuilding matrices on Render hace 12 años
  Ivan Safrin 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module hace 12 años
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes hace 12 años
  Ivan Safrin dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances hace 12 años
  Ivan Safrin a63db488f3 Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel hace 12 años
  Ivan Safrin e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default hace 12 años
  Ivan Safrin 5345dbe0f1 Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance hace 12 años
  Joachim Meyer ef1efb1d38 Rebased & Updated content and build files of the examples. Known Issues: *SkeletalAnimation won't be able to load ninja.mesh, *#427 for AdvancedLighting, *Particleemitter's scalecurve won't work/ the particleemitter won't even be seen, *Networking example won't connect. hace 12 años
  Ivan Safrin f765647e20 Removed doxygen temp files and updated gitignore hace 12 años
  Ivan Safrin be5e070c9b Adjusted doxygen web templates for the new Polycode site, added trackPhysicsChild to PhysicsScene hace 12 años
  Joachim Meyer eccff2aea8 Reverted PhysicsScene2D's constructor to inhering from Scene(Scene::SCENE_2D_TOPLEFT) to inheriting from Scene(Scene::SCENE_2D) hace 12 años
  Joachim Meyer bf60d32996 Rebased 2DAudio, 2DPhysics, 3DPhysics_RayTest, BasicImage, BasicLighting, BasicText, EventHandling, KeyboardInput, MouseInput, PlayingSounds, SceneEntities, SceneSprites, UpdateLoop on Screenrewrite hace 12 años
  Joachim Meyer 48539351f2 Rebased 3DPhysics Examples on Screenrewrite, Fixed missing HUD in 3DPhysics_Character hace 12 años
  Joachim Meyer b3568cc2e2 Rebased 3DPhysics_CollisionOnly on Screenrewrite hace 12 años
  Joachim Meyer e6c0cc2815 Rebased 3D Physics Character Example on Screenrewrite hace 12 años
  Joachim Meyer 45c177b68e Rebased 3D Audio on screenrewrite hace 12 años