Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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пре 9 година |
Ivan Safrin
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1a02f4dbc9
Renderer improvements
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пре 9 година |
Ivan Safrin
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1a41d5a749
Latest IOS stuff
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пре 9 година |
Ivan Safrin
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11c32a760a
Updated Windows project, renderer bugfix
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пре 9 година |
Ivan Safrin
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966cd456b6
Recreated incorrectly named Xcode project, improved rendering speed, fixed SceneLabel texture setting incorrectly
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пре 9 година |
Ivan Safrin
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fe6ac9990b
Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed
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пре 9 година |
Ivan Safrin
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ba73b482ec
Fixed global material application in renderer
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пре 10 година |
Ivan Safrin
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9be3ea5d3e
Fixed threaded renderer memory access crash
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пре 10 година |
Ivan Safrin
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a465620176
Threaded renderer fixes
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пре 10 година |
Ivan Safrin
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bbab4b87ee
Fixed FP16 textures on mac
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пре 10 година |
Ivan Safrin
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af2c4106f4
Fixed attribute application in renderer
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пре 10 година |
Ivan Safrin
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50fc83b0e3
Stopped using GLKit for render, still need to implement CADisplayLink
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пре 10 година |
Ivan Safrin
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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пре 10 година |
Ivan Safrin
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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пре 10 година |
Ivan Safrin
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fdf227ab69
Made primitives default to textured material by default, scissor box fixes in retina mode
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пре 10 година |
Ivan Safrin
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139dacdf5e
Added win32 projects for UI module and IDE
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пре 10 година |
Ivan Safrin
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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пре 10 година |
Ivan Safrin
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86644f70b0
Restored shadow mapping functionality in new renderer
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пре 10 година |
Ivan Safrin
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7d03421607
Rebind uniforms as well if shader binding changes (ex. a global material)
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пре 10 година |
Ivan Safrin
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bbadf1de99
Fixed attributes not being bound correctly to global materials
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пре 10 година |
Ivan Safrin
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baf02aedd2
Fixed spotlights in new renderer
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пре 10 година |
Ivan Safrin
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c70d5c623f
Fixed gl renderer not clearning screen properly in some cases
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пре 10 година |
Ivan Safrin
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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пре 10 година |
Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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пре 10 година |
Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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пре 10 година |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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пре 10 година |
Ivan Safrin
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eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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пре 10 година |
Ivan Safrin
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35f2097752
Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering
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пре 10 година |
Ivan Safrin
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6f18df383d
Started on DX11 renderer for UWP
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пре 10 година |
Ivan Safrin
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1f51db6d87
More windows UWP stuff
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пре 10 година |