Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer пре 9 година
  Ivan Safrin 1a02f4dbc9 Renderer improvements пре 9 година
  Ivan Safrin 1a41d5a749 Latest IOS stuff пре 9 година
  Ivan Safrin 11c32a760a Updated Windows project, renderer bugfix пре 9 година
  Ivan Safrin 966cd456b6 Recreated incorrectly named Xcode project, improved rendering speed, fixed SceneLabel texture setting incorrectly пре 9 година
  Ivan Safrin fe6ac9990b Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed пре 9 година
  Ivan Safrin ba73b482ec Fixed global material application in renderer пре 10 година
  Ivan Safrin 9be3ea5d3e Fixed threaded renderer memory access crash пре 10 година
  Ivan Safrin a465620176 Threaded renderer fixes пре 10 година
  Ivan Safrin bbab4b87ee Fixed FP16 textures on mac пре 10 година
  Ivan Safrin af2c4106f4 Fixed attribute application in renderer пре 10 година
  Ivan Safrin 50fc83b0e3 Stopped using GLKit for render, still need to implement CADisplayLink пре 10 година
  Ivan Safrin e1bf75b509 Started restructuring materials, restored screen shaders in new renderer пре 10 година
  Ivan Safrin 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh пре 10 година
  Ivan Safrin fdf227ab69 Made primitives default to textured material by default, scissor box fixes in retina mode пре 10 година
  Ivan Safrin 139dacdf5e Added win32 projects for UI module and IDE пре 10 година
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders пре 10 година
  Ivan Safrin 86644f70b0 Restored shadow mapping functionality in new renderer пре 10 година
  Ivan Safrin 7d03421607 Rebind uniforms as well if shader binding changes (ex. a global material) пре 10 година
  Ivan Safrin bbadf1de99 Fixed attributes not being bound correctly to global materials пре 10 година
  Ivan Safrin baf02aedd2 Fixed spotlights in new renderer пре 10 година
  Ivan Safrin c70d5c623f Fixed gl renderer not clearning screen properly in some cases пре 10 година
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures пре 10 година
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes пре 10 година
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer пре 10 година
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) пре 10 година
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system пре 10 година
  Ivan Safrin 35f2097752 Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering пре 10 година
  Ivan Safrin 6f18df383d Started on DX11 renderer for UWP пре 10 година
  Ivan Safrin 1f51db6d87 More windows UWP stuff пре 10 година