История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin 5aa1a77ac7 Merge pull request #486 from wivlaro/warning-fix-null-not-false 11 лет назад
  Ivan Safrin b9cb7605df Merge pull request #485 from wivlaro/matrix-multiply-with-perspective 11 лет назад
  Ivan Safrin b9b698d016 Merge pull request #484 from wivlaro/mesh-vertex-removal-functions 11 лет назад
  Ivan Safrin 86d71b15f3 Merge pull request #483 from wivlaro/vector-length-squared 11 лет назад
  Ivan Safrin e2b47f4258 Merge pull request #482 from wivlaro/valgrind-fix 11 лет назад
  Ivan Safrin 7be3be5cac Merge pull request #481 from wivlaro/build-instructions-conciseness 11 лет назад
  Ivan Safrin f307cfbda7 Merge pull request #479 from wivlaro/screen-clearing-cleanup 11 лет назад
  Ivan Safrin fa362c8582 Merge pull request #468 from bagobor/master 11 лет назад
  Ivan Safrin ef72e0d157 Merge pull request #465 from fodinabor/LoggerFix 11 лет назад
  Ivan Safrin b370db1f96 Merge pull request #457 from Adnn/master 11 лет назад
  Ivan Safrin e2cb65ce2a Merge pull request #455 from fodinabor/WinVS2013fixes 11 лет назад
  Ivan Safrin 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 лет назад
  Joachim Meyer 6693ceefe4 Make getRotation more consistent: *replaced getEulerRotation with getRotationEuler 11 лет назад
  Bill Robinson 7bc0a1a00b No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner 11 лет назад
  Bill Robinson 7065727c35 More complete messages about loading shader data 11 лет назад
  Ivan Safrin 22d66b9420 loadSkeleton now returns the loaded Skeleton 11 лет назад
  Joachim Meyer f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) 11 лет назад
  Bill Robinson 7a47ba4e47 Fix for matrix param in double mode 11 лет назад
  Joachim Meyer 0131891c86 Windows IDE should only have one main menu - choosing Windows style one 11 лет назад
  Joachim Meyer b12e0d8740 You can now debug (/use) the IDE in Visual Studio without copying files manually. 11 лет назад
  Bill Robinson cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. 11 лет назад
  Joachim Meyer 6b72f057bf Fixes #450 11 лет назад
  Bill Robinson 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. 11 лет назад
  Bill Robinson ce9ad51859 Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles 11 лет назад
  Bill Robinson b186b08962 Some missing uniform matrix support 11 лет назад
  Bill Robinson 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 12 лет назад
  Bill Robinson 8ed65a36c5 Able to query how long slept for each frame 11 лет назад
  Bill Robinson c5b4e9eed9 Wrong type warning. false should be NULL 11 лет назад
  Bill Robinson f4b9dbfe73 Added Matrix multiplyWithPerspective method, as opposed to the 11 лет назад
  Bill Robinson 703a286013 Mesh vertex manipulation utilities 11 лет назад