Commit History

Автор SHA1 Съобщение Дата
  Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
  Ivan Safrin 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format преди 10 години
  Ivan Safrin 722d97799c Merge pull request #531 from NiDragon/setTextureData-Update преди 11 години
  Ivan Safrin e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation преди 11 години
  NiDragon 960f62767b Texture/Image Update преди 11 години
  Bill Robinson 7bc0a1a00b No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner преди 11 години
  Ivan Safrin 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card преди 11 години
  mcc f3ac39273d Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters. преди 12 години
  Ivan Safrin 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor преди 12 години
  Ivan Safrin e10455cf98 Label memory leak fixes преди 13 години
  mcc acd72adcf6 Merge mingw branch with 6/28 Ivan Polycode преди 13 години
  Ivan Safrin dfd6ba1da4 More leak fixes from mcclure преди 13 години
  Ivan Safrin e352f2e803 Fixed vertex order in plane primitive, added floating point texture support преди 13 години
  mcc 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork преди 14 години
  Ivan Safrin d362e3dea1 Windows fixes преди 14 години
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures преди 14 години
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture преди 14 години
  Cameron Hart cdee607137 Merge branch 'master' into pxljm преди 14 години
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence преди 14 години
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. преди 14 години
  Ivan Safrin c9406f5051 Code cleanup and documentation. преди 14 години
  Ivan Safrin 7a37c48787 Code clean up and documentation преди 14 години
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. преди 15 години
  Ivan Safrin 7cc9015fd0 Initial import from old repository преди 15 години