Ivan Safrin
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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há 10 anos atrás |
Ivan Safrin
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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há 10 anos atrás |
Ivan Safrin
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722d97799c
Merge pull request #531 from NiDragon/setTextureData-Update
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há 11 anos atrás |
Ivan Safrin
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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há 11 anos atrás |
NiDragon
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960f62767b
Texture/Image Update
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há 11 anos atrás |
Bill Robinson
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7bc0a1a00b
No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner
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há 11 anos atrás |
Ivan Safrin
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41908812e2
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
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há 11 anos atrás |
mcc
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f3ac39273d
Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters.
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há 12 anos atrás |
Ivan Safrin
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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há 12 anos atrás |
Ivan Safrin
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e10455cf98
Label memory leak fixes
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há 13 anos atrás |
mcc
|
acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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há 13 anos atrás |
Ivan Safrin
|
dfd6ba1da4
More leak fixes from mcclure
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há 13 anos atrás |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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há 13 anos atrás |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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há 14 anos atrás |
Ivan Safrin
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d362e3dea1
Windows fixes
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há 14 anos atrás |
Ivan Safrin
|
c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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há 14 anos atrás |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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há 14 anos atrás |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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há 14 anos atrás |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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há 14 anos atrás |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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há 14 anos atrás |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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há 14 anos atrás |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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há 14 anos atrás |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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há 14 anos atrás |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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há 15 anos atrás |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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há 15 anos atrás |