Ivan Safrin
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 ani în urmă |
Ivan Safrin
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 ani în urmă |
Ivan Safrin
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722d97799c
Merge pull request #531 from NiDragon/setTextureData-Update
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11 ani în urmă |
Ivan Safrin
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 ani în urmă |
NiDragon
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960f62767b
Texture/Image Update
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11 ani în urmă |
Bill Robinson
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7bc0a1a00b
No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner
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11 ani în urmă |
Ivan Safrin
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41908812e2
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
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11 ani în urmă |
mcc
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f3ac39273d
Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters.
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12 ani în urmă |
Ivan Safrin
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 ani în urmă |
Ivan Safrin
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e10455cf98
Label memory leak fixes
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13 ani în urmă |
mcc
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acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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13 ani în urmă |
Ivan Safrin
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dfd6ba1da4
More leak fixes from mcclure
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13 ani în urmă |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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13 ani în urmă |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 ani în urmă |
Ivan Safrin
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d362e3dea1
Windows fixes
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14 ani în urmă |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 ani în urmă |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 ani în urmă |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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14 ani în urmă |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 ani în urmă |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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14 ani în urmă |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 ani în urmă |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 ani în urmă |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 ani în urmă |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 ani în urmă |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 ani în urmă |