Ivan Safrin
|
966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
|
11 سال پیش |
Ivan Safrin
|
d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
|
12 سال پیش |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
|
12 سال پیش |
Ivan Safrin
|
ceaad6bee0
Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow.
|
12 سال پیش |
Ivan Safrin
|
9f0a1f1905
Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes.
|
12 سال پیش |
Ivan Safrin
|
56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
|
12 سال پیش |
Ivan Safrin
|
2ee253001c
Updated documentation of addPhysicsChild/trackPhysicsChild
|
13 سال پیش |
Ivan Safrin
|
8f4f43b365
Renamed setSpin to setAngularVelocity in 2D physics module
|
13 سال پیش |
Ivan Safrin
|
95106f73ab
Merge pull request #191 from Fidelity3/master
|
13 سال پیش |
mcc
|
afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
|
13 سال پیش |
Paul Smith
|
535fb3965d
Comments cleaned up
|
13 سال پیش |
Paul Smith
|
183f9bbc90
2D Physics Merge from Doomlaser and fidelity3
|
13 سال پیش |
Paul Smith
|
91d48c36de
Revert "Physics entities can now use multiple fixtures"
|
13 سال پیش |
Paul Smith
|
79bc2e8ed1
Physics entities can now use multiple fixtures
|
13 سال پیش |
Ivan Safrin
|
d51dbac584
isClass/isKindOfClass support in class system, cast and safe_cast functions
|
13 سال پیش |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 سال پیش |
Ivan Safrin
|
b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
|
13 سال پیش |
Ivan Safrin
|
0c3a7d3954
Last of mcclure's leak fixes and destructors for examples
|
13 سال پیش |
Ivan Safrin
|
0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
|
13 سال پیش |
Ivan Safrin
|
b92961be84
Added collision point in world space to 2D physics
|
14 سال پیش |
Ivan Safrin
|
a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
|
14 سال پیش |
Cameron Hart
|
3e1cf09c36
Tidied 2DPhysics includes.
|
14 سال پیش |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 سال پیش |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
14 سال پیش |
Ivan Safrin
|
30d0f0841f
Particle emitter and 2D Physics fixes
|
14 سال پیش |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
14 سال پیش |
Ivan Safrin
|
8b1ae6d785
3D Physics module, minor fixes across the board.
|
14 سال پیش |
Ivan Safrin
|
ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
|
14 سال پیش |
Ivan Safrin
|
b6e0a118d0
Various fixes plus Kinect module
|
15 سال پیش |
Ivan Safrin
|
9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
|
15 سال پیش |