Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 9f0a1f1905 Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 2ee253001c Updated documentation of addPhysicsChild/trackPhysicsChild %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 8f4f43b365 Renamed setSpin to setAngularVelocity in 2D physics module %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 95106f73ab Merge pull request #191 from Fidelity3/master %!s(int64=13) %!d(string=hai) anos
  mcc afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. %!s(int64=13) %!d(string=hai) anos
  Paul Smith 535fb3965d Comments cleaned up %!s(int64=13) %!d(string=hai) anos
  Paul Smith 183f9bbc90 2D Physics Merge from Doomlaser and fidelity3 %!s(int64=13) %!d(string=hai) anos
  Paul Smith 91d48c36de Revert "Physics entities can now use multiple fixtures" %!s(int64=13) %!d(string=hai) anos
  Paul Smith 79bc2e8ed1 Physics entities can now use multiple fixtures %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin d51dbac584 isClass/isKindOfClass support in class system, cast and safe_cast functions %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 0c3a7d3954 Last of mcclure's leak fixes and destructors for examples %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin b92961be84 Added collision point in world space to 2D physics %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks %!s(int64=14) %!d(string=hai) anos
  Cameron Hart 3e1cf09c36 Tidied 2DPhysics includes. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D %!s(int64=15) %!d(string=hai) anos