Historique des commits

Auteur SHA1 Message Date
  Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop il y a 11 ans
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs il y a 12 ans
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff il y a 12 ans
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens il y a 12 ans
  Ivan Safrin 8912d89935 Moved physics event dispatching to fire after every Step() call, not after all Step() calls are complete il y a 12 ans
  Ivan Safrin 9f0a1f1905 Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes. il y a 12 ans
  Ivan Safrin bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module il y a 12 ans
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press il y a 12 ans
  Ivan Safrin 9f6d7e9367 Merge pull request #210 from speps/master il y a 12 ans
  Ivan Safrin a2ed1507b3 Box2D's PostSolve callback now dispatches EVENT_SOLVE_SHAPE_COLLISION instead of EVENT_NEW_SHAPE_COLLISION, reset yesNoCancel dialog action in IDE il y a 12 ans
  Remi Gillig 023a413d34 Fix some warnings il y a 13 ans
  Ivan Safrin 8f4f43b365 Renamed setSpin to setAngularVelocity in 2D physics module il y a 13 ans
  Ivan Safrin 1d7db8ed64 Fixed screen entities not being set correctly in 2d collision responses after recent pull request, added support for shorts in the bindings il y a 13 ans
  Paul Smith 535fb3965d Comments cleaned up il y a 13 ans
  Paul Smith 183f9bbc90 2D Physics Merge from Doomlaser and fidelity3 il y a 13 ans
  Paul Smith 2b0c8d237b Physics entities should now be able to have mulitple fixtures il y a 13 ans
  Paul Smith 91d48c36de Revert "Physics entities can now use multiple fixtures" il y a 13 ans
  Paul Smith 79bc2e8ed1 Physics entities can now use multiple fixtures il y a 13 ans
  Ivan Safrin d51dbac584 isClass/isKindOfClass support in class system, cast and safe_cast functions il y a 13 ans
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
  Ivan Safrin ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua il y a 13 ans
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request il y a 13 ans
  Ivan Safrin 0c3a7d3954 Last of mcclure's leak fixes and destructors for examples il y a 13 ans
  Ivan Safrin b7bfa86c25 Sound duration and position getters il y a 13 ans
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics il y a 13 ans
  Ivan Safrin b92961be84 Added collision point in world space to 2D physics il y a 14 ans
  Ivan Safrin a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks il y a 14 ans
  Cameron Hart 3e1cf09c36 Tidied 2DPhysics includes. il y a 14 ans
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. il y a 14 ans
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes il y a 14 ans