Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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пре 11 година |
Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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пре 12 година |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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пре 12 година |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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пре 12 година |
Ivan Safrin
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8912d89935
Moved physics event dispatching to fire after every Step() call, not after all Step() calls are complete
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пре 12 година |
Ivan Safrin
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9f0a1f1905
Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes.
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пре 12 година |
Ivan Safrin
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bbd27232a4
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
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пре 12 година |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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пре 12 година |
Ivan Safrin
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9f6d7e9367
Merge pull request #210 from speps/master
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пре 12 година |
Ivan Safrin
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a2ed1507b3
Box2D's PostSolve callback now dispatches EVENT_SOLVE_SHAPE_COLLISION instead of EVENT_NEW_SHAPE_COLLISION, reset yesNoCancel dialog action in IDE
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пре 12 година |
Remi Gillig
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023a413d34
Fix some warnings
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пре 13 година |
Ivan Safrin
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8f4f43b365
Renamed setSpin to setAngularVelocity in 2D physics module
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пре 13 година |
Ivan Safrin
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1d7db8ed64
Fixed screen entities not being set correctly in 2d collision responses after recent pull request, added support for shorts in the bindings
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пре 13 година |
Paul Smith
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535fb3965d
Comments cleaned up
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пре 13 година |
Paul Smith
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183f9bbc90
2D Physics Merge from Doomlaser and fidelity3
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пре 13 година |
Paul Smith
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2b0c8d237b
Physics entities should now be able to have mulitple fixtures
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пре 13 година |
Paul Smith
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91d48c36de
Revert "Physics entities can now use multiple fixtures"
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пре 13 година |
Paul Smith
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79bc2e8ed1
Physics entities can now use multiple fixtures
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пре 13 година |
Ivan Safrin
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d51dbac584
isClass/isKindOfClass support in class system, cast and safe_cast functions
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пре 13 година |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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пре 13 година |
Ivan Safrin
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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пре 13 година |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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пре 13 година |
Ivan Safrin
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0c3a7d3954
Last of mcclure's leak fixes and destructors for examples
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пре 13 година |
Ivan Safrin
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b7bfa86c25
Sound duration and position getters
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пре 13 година |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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пре 13 година |
Ivan Safrin
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b92961be84
Added collision point in world space to 2D physics
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пре 14 година |
Ivan Safrin
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a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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пре 14 година |
Cameron Hart
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3e1cf09c36
Tidied 2DPhysics includes.
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пре 14 година |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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пре 14 година |
Ivan Safrin
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30d0f0841f
Particle emitter and 2D Physics fixes
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пре 14 година |