Ivan Safrin
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dc9b0be826
Sprite remove and rename, sprite state remove and rename
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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7fc36fc33b
UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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3a166911d9
Visual anchor point editing in sprite sheet frames
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Ivan Safrin
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eeedfd6514
Sprite frame transform and scale widget in sprite sheet editor
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Ivan Safrin
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0d07d2c038
Sprite offset editing in the sprite editor
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%!s(int64=11) %!d(string=hai) anos |
Joachim Meyer
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8b710c4860
Fix mouse input lag while keyboard input - old projects should update their main.cpp according to this changes!
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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d2bc558c76
Frame extending in frame edit bar
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Ivan Safrin
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eff5cd4a4b
Sprite frame reordering
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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113771acef
Frame removal, sprite editor bugfixes
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Ivan Safrin
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5f3346ea5c
Manual frame creating and frame deletion in sprite sheet editor
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Ivan Safrin
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94f7f3f7d9
More sprite rewrite stuff. New sprite editor almost functional
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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bfd7abe28f
Initial sprite editor rework started, automatic sprite frame generation
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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71af71e684
Fixed lights not being sent correctly to the shaders
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Ivan Safrin
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9be0dd097e
New shaders and cubemaps in the material editor are now automatically selected
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Ivan Safrin
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34e47016f3
LocalShaderParam data setters and getters will no longer crash if incorrect type is used
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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5e62c0c1d1
Removed old code that prevented bindings to generate on methods with less than 2 public methods
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Ivan Safrin
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41ea915a26
Added a global Services() convenience function to wrap around CoreServices::getInstance()
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Ivan Safrin
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385dd6235d
UIBox size snapping
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Ivan Safrin
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0897b049d7
Material preview box in material prop in the IDE
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Ivan Safrin
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cac9d84eed
Merge pull request #502 from wivlaro/number-is-single-fixes
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Ivan Safrin
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913704f814
Merge pull request #499 from wivlaro/no-regenerate-texture-id
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Ivan Safrin
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09d7bf071c
Merge pull request #498 from wivlaro/shader-messages
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%!s(int64=11) %!d(string=hai) anos |
Bill Robinson
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e65808712e
Number-is-single fixes
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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e69892e06e
glUniformMatrix4dv doesn't exist on some systems, fixed for now with a matrix copy to float array
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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af9fa68418
Merge pull request #491 from wivlaro/matrix-type-param-support
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Ivan Safrin
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5949271514
clang doesn't like d suffixes on numbers
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Ivan Safrin
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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Ivan Safrin
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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a62e4dfdf0
Merge pull request #492 from wivlaro/icosphere-primitive
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%!s(int64=11) %!d(string=hai) anos |