Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin dc9b0be826 Sprite remove and rename, sprite state remove and rename %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 7fc36fc33b UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 3a166911d9 Visual anchor point editing in sprite sheet frames %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin eeedfd6514 Sprite frame transform and scale widget in sprite sheet editor %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 0d07d2c038 Sprite offset editing in the sprite editor %!s(int64=11) %!d(string=hai) anos
  Joachim Meyer 8b710c4860 Fix mouse input lag while keyboard input - old projects should update their main.cpp according to this changes! %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin d2bc558c76 Frame extending in frame edit bar %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin eff5cd4a4b Sprite frame reordering %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 113771acef Frame removal, sprite editor bugfixes %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 5f3346ea5c Manual frame creating and frame deletion in sprite sheet editor %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 94f7f3f7d9 More sprite rewrite stuff. New sprite editor almost functional %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin bfd7abe28f Initial sprite editor rework started, automatic sprite frame generation %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 71af71e684 Fixed lights not being sent correctly to the shaders %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 9be0dd097e New shaders and cubemaps in the material editor are now automatically selected %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 34e47016f3 LocalShaderParam data setters and getters will no longer crash if incorrect type is used %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 5e62c0c1d1 Removed old code that prevented bindings to generate on methods with less than 2 public methods %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 41ea915a26 Added a global Services() convenience function to wrap around CoreServices::getInstance() %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 385dd6235d UIBox size snapping %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 0897b049d7 Material preview box in material prop in the IDE %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin cac9d84eed Merge pull request #502 from wivlaro/number-is-single-fixes %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 913704f814 Merge pull request #499 from wivlaro/no-regenerate-texture-id %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 09d7bf071c Merge pull request #498 from wivlaro/shader-messages %!s(int64=11) %!d(string=hai) anos
  Bill Robinson e65808712e Number-is-single fixes %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin e69892e06e glUniformMatrix4dv doesn't exist on some systems, fixed for now with a matrix copy to float array %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin af9fa68418 Merge pull request #491 from wivlaro/matrix-type-param-support %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 5949271514 clang doesn't like d suffixes on numbers %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin a62e4dfdf0 Merge pull request #492 from wivlaro/icosphere-primitive %!s(int64=11) %!d(string=hai) anos