Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin e0ffb0250f Merge pull request #490 from wivlaro/fix-shader-reload-texture-bindings %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 6d6c1dbafa Merge pull request #487 from wivlaro/query-time-slept %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 5aa1a77ac7 Merge pull request #486 from wivlaro/warning-fix-null-not-false %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin b9cb7605df Merge pull request #485 from wivlaro/matrix-multiply-with-perspective %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin b9b698d016 Merge pull request #484 from wivlaro/mesh-vertex-removal-functions %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 86d71b15f3 Merge pull request #483 from wivlaro/vector-length-squared %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin e2b47f4258 Merge pull request #482 from wivlaro/valgrind-fix %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 7be3be5cac Merge pull request #481 from wivlaro/build-instructions-conciseness %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin f307cfbda7 Merge pull request #479 from wivlaro/screen-clearing-cleanup %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin fa362c8582 Merge pull request #468 from bagobor/master %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin ef72e0d157 Merge pull request #465 from fodinabor/LoggerFix %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin b370db1f96 Merge pull request #457 from Adnn/master %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin e2cb65ce2a Merge pull request #455 from fodinabor/WinVS2013fixes %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file %!s(int64=11) %!d(string=hai) anos
  Joachim Meyer 6693ceefe4 Make getRotation more consistent: *replaced getEulerRotation with getRotationEuler %!s(int64=11) %!d(string=hai) anos
  Bill Robinson 7bc0a1a00b No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner %!s(int64=11) %!d(string=hai) anos
  Bill Robinson 7065727c35 More complete messages about loading shader data %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 22d66b9420 loadSkeleton now returns the loaded Skeleton %!s(int64=11) %!d(string=hai) anos
  Joachim Meyer f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) %!s(int64=11) %!d(string=hai) anos
  Bill Robinson 7a47ba4e47 Fix for matrix param in double mode %!s(int64=11) %!d(string=hai) anos
  Joachim Meyer 0131891c86 Windows IDE should only have one main menu - choosing Windows style one %!s(int64=11) %!d(string=hai) anos
  Joachim Meyer b12e0d8740 You can now debug (/use) the IDE in Visual Studio without copying files manually. %!s(int64=11) %!d(string=hai) anos
  Bill Robinson cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. %!s(int64=11) %!d(string=hai) anos
  Joachim Meyer 6b72f057bf Fixes #450 %!s(int64=11) %!d(string=hai) anos
  Bill Robinson 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. %!s(int64=11) %!d(string=hai) anos
  Bill Robinson ce9ad51859 Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles %!s(int64=11) %!d(string=hai) anos
  Bill Robinson b186b08962 Some missing uniform matrix support %!s(int64=11) %!d(string=hai) anos
  Bill Robinson 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere %!s(int64=12) %!d(string=hai) anos
  Bill Robinson 8ed65a36c5 Able to query how long slept for each frame %!s(int64=11) %!d(string=hai) anos
  Bill Robinson c5b4e9eed9 Wrong type warning. false should be NULL %!s(int64=11) %!d(string=hai) anos