Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Safrin 78037076ca Misc fixes for things broken by the new renderer пре 10 година
  Ivan Safrin 06bcd0976e More new renderer fixes. Added UnlitUntextured shader, made labels render properly пре 10 година
  Ivan Safrin b51f324a3d Got topleft 2D scenes working with the new renderer, updated IDE to compile with new renderer, still not 100% working пре 10 година
  Ivan Safrin 52ac33bd3c Added VBO support to new renderer, some more optimizations пре 10 година
  Ivan Safrin a7d33c4a8a Fixed test shader, more optimizations пре 10 година
  Ivan Safrin 8389c645df Got SceneLabels working with the new renderer, caching uniform and attribute bindings пре 10 година
  Ivan Safrin e69fbb7b0c Texture uniform binding in new renderer, made textures and cubemaps regular shader parameters, removed old fixed function texture stuff from SceneMesh пре 10 година
  Ivan Safrin 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. пре 10 година
  Ivan Safrin 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer пре 10 година
  Ivan Safrin 34db7a5a5d Initial codebase gutting, basic batched renderer outline пре 10 година
  Ivan Safrin 98be7cb3be Fixed some potential skeletal animation bugs пре 11 година
  Ivan Safrin 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on пре 11 година
  Ivan Safrin 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning пре 11 година
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files пре 11 година
  Ivan Safrin 77aa0c6eec Fixed mesh hit detection broken by previous commit пре 11 година
  Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access пре 11 година
  Ivan Safrin 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file пре 11 година
  Ivan Safrin 22d66b9420 loadSkeleton now returns the loaded Skeleton пре 11 година
  Ivan Safrin bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly пре 11 година
  Ivan Safrin 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist пре 12 година
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes пре 12 година
  Ivan Safrin dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances пре 12 година
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code пре 12 година
  Ivan Safrin 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor пре 12 година
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. пре 12 година
  Ivan Safrin 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes пре 12 година
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code пре 12 година
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly пре 12 година
  Ivan Safrin 6787ee41f6 Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties пре 12 година
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser пре 12 година