Bill Robinson
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7a47ba4e47
Fix for matrix param in double mode
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il y a 11 ans |
Joachim Meyer
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0131891c86
Windows IDE should only have one main menu - choosing Windows style one
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il y a 11 ans |
Joachim Meyer
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b12e0d8740
You can now debug (/use) the IDE in Visual Studio without copying files manually.
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il y a 11 ans |
Bill Robinson
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cfcd9d5668
Added octosphere and optimized subdivider so it doesn't make too many vertices.
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il y a 11 ans |
Joachim Meyer
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6b72f057bf
Fixes #450
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il y a 11 ans |
Bill Robinson
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9435b85adf
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
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il y a 11 ans |
Bill Robinson
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ce9ad51859
Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles
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il y a 11 ans |
Bill Robinson
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b186b08962
Some missing uniform matrix support
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il y a 11 ans |
Bill Robinson
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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il y a 12 ans |
Bill Robinson
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8ed65a36c5
Able to query how long slept for each frame
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il y a 11 ans |
Bill Robinson
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c5b4e9eed9
Wrong type warning. false should be NULL
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il y a 11 ans |
Bill Robinson
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f4b9dbfe73
Added Matrix multiplyWithPerspective method, as opposed to the
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il y a 11 ans |
Bill Robinson
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703a286013
Mesh vertex manipulation utilities
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il y a 11 ans |
Bill Robinson
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09c2adc56b
Vector3::lengthSquared
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il y a 11 ans |
Bill Robinson
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2c4f64765d
Uninitialized memory and leaks that valgrind was complaining about
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il y a 12 ans |
Bill Robinson
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965d8cee53
Build instructions more concise
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il y a 11 ans |
Bill Robinson
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33e1e9516f
Removed superfluous screen clearing
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il y a 11 ans |
Ivan Safrin
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eff335533b
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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il y a 11 ans |
Ivan Safrin
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9ccb1291c8
Force dynamic SDL on Linux, use custom file dialog for asset import on Linux
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il y a 11 ans |
Ivan Safrin
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d69a199f2c
Fixed caret position calculation in UITextInput
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il y a 11 ans |
Ivan Safrin
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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il y a 11 ans |
Ivan Safrin
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f3a8991475
Fixed initial peer packet not getting processed
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il y a 11 ans |
Ivan Safrin
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65e7aae21b
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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il y a 11 ans |
Ivan Safrin
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e014f65a05
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac
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il y a 11 ans |
Ivan Safrin
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cdf10e8510
Fixed bug with loading shader programs
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il y a 11 ans |
Ivan Safrin
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97f85714ce
Merge pull request #473 from fodinabor/IDEpropsFix
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il y a 11 ans |
Ivan Safrin
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33b09f0287
Merge pull request #474 from fodinabor/VS2012Fix
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il y a 11 ans |
Joachim Meyer
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439fa2dbd8
Visual Studio 2012 Build was broken - it still didn't support round...
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il y a 11 ans |
Joachim Meyer
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23cb86ad3a
IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this
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il y a 11 ans |
Ivan Safrin
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41908812e2
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
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il y a 11 ans |