Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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vor 12 Jahren |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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vor 12 Jahren |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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vor 12 Jahren |
Ivan Safrin
|
b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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vor 12 Jahren |
Ivan Safrin
|
fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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vor 12 Jahren |
Ivan Safrin
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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vor 12 Jahren |
Ivan Safrin
|
c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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vor 12 Jahren |
Ivan Safrin
|
80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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vor 12 Jahren |
Ivan Safrin
|
72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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vor 12 Jahren |
Ivan Safrin
|
32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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vor 12 Jahren |
Ivan Safrin
|
04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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vor 12 Jahren |
Ivan Safrin
|
81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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vor 12 Jahren |
Ivan Safrin
|
dc166ec2c5
Fixed double click in input events
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vor 12 Jahren |
Ivan Safrin
|
d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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vor 12 Jahren |
Ivan Safrin
|
cb4d7c6bc4
Merge in with latest cherry-picked master commits
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vor 12 Jahren |
Ivan Safrin
|
66ad0b2307
Added backwards compatibility typedefs for Entity and PhysicsEntity
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vor 12 Jahren |
Ivan Safrin
|
7284783d0d
More cleanup, got focus working
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vor 12 Jahren |
Ivan Safrin
|
499ac73584
More UI and IDE fixes
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vor 12 Jahren |
Ivan Safrin
|
e45e14f3a2
Fixed more input event and UI stuff
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vor 12 Jahren |
Ivan Safrin
|
78a335bf20
Started on reworking input events to be based on ray/box intersection
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vor 12 Jahren |
Ivan Safrin
|
03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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vor 12 Jahren |
Ivan Safrin
|
b4fe98b72c
Figuring out coordinates
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vor 12 Jahren |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
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vor 12 Jahren |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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vor 12 Jahren |
cib
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ccf895f6f0
Converted Entity::tags to a pointer.
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vor 12 Jahren |
cib
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bca3c92113
Removed Entity::qPitch/Yaw/Roll
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vor 12 Jahren |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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vor 13 Jahren |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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vor 13 Jahren |
Ivan Safrin
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61a8e43144
Added same_c_class() function in Lua to check if cpp classes extended in Lua are the same
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vor 13 Jahren |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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vor 13 Jahren |