Commit History

Author SHA1 Message Date
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 years ago
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 years ago
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 years ago
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 years ago
  Ivan Safrin fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 12 years ago
  Ivan Safrin 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser 12 years ago
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE 12 years ago
  Ivan Safrin 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor 12 years ago
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray 12 years ago
  Ivan Safrin 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it 12 years ago
  Ivan Safrin 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff 12 years ago
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations 12 years ago
  Ivan Safrin dc166ec2c5 Fixed double click in input events 12 years ago
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs 12 years ago
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 years ago
  Ivan Safrin 66ad0b2307 Added backwards compatibility typedefs for Entity and PhysicsEntity 12 years ago
  Ivan Safrin 7284783d0d More cleanup, got focus working 12 years ago
  Ivan Safrin 499ac73584 More UI and IDE fixes 12 years ago
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff 12 years ago
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 years ago
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 years ago
  Ivan Safrin b4fe98b72c Figuring out coordinates 12 years ago
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 years ago
  Nur Monson 4565c409f9 Add "const" to a number of methods 12 years ago
  cib ccf895f6f0 Converted Entity::tags to a pointer. 12 years ago
  cib bca3c92113 Removed Entity::qPitch/Yaw/Roll 12 years ago
  Ivan Safrin 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks 13 years ago
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 years ago
  Ivan Safrin 61a8e43144 Added same_c_class() function in Lua to check if cpp classes extended in Lua are the same 13 years ago
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 years ago