Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 vuotta sitten |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 vuotta sitten |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 vuotta sitten |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 vuotta sitten |
Ivan Safrin
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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12 vuotta sitten |
Ivan Safrin
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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12 vuotta sitten |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 vuotta sitten |
Ivan Safrin
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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12 vuotta sitten |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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12 vuotta sitten |
Ivan Safrin
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 vuotta sitten |
Ivan Safrin
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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12 vuotta sitten |
Ivan Safrin
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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12 vuotta sitten |
Ivan Safrin
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dc166ec2c5
Fixed double click in input events
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12 vuotta sitten |
Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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12 vuotta sitten |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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12 vuotta sitten |
Ivan Safrin
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66ad0b2307
Added backwards compatibility typedefs for Entity and PhysicsEntity
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12 vuotta sitten |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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12 vuotta sitten |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 vuotta sitten |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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12 vuotta sitten |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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12 vuotta sitten |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 vuotta sitten |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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12 vuotta sitten |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 vuotta sitten |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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12 vuotta sitten |
cib
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ccf895f6f0
Converted Entity::tags to a pointer.
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12 vuotta sitten |
cib
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bca3c92113
Removed Entity::qPitch/Yaw/Roll
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12 vuotta sitten |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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13 vuotta sitten |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 vuotta sitten |
Ivan Safrin
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61a8e43144
Added same_c_class() function in Lua to check if cpp classes extended in Lua are the same
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13 vuotta sitten |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 vuotta sitten |