Joachim Meyer cf849978bd Android now uses TextInput Events. před 9 roky
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. před 9 roky
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. před 9 roky
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear před 9 roky
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
PolyClient.h aadb69e87b Updated core sources for new folder structure před 10 roky
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. před 9 roky
PolyColor.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyConfig.h aadb69e87b Updated core sources for new folder structure před 10 roky
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. před 9 roky
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! před 9 roky
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. před 9 roky
PolyData.h aadb69e87b Updated core sources for new folder structure před 10 roky
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 před 9 roky
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor před 9 roky
PolyEvent.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure před 10 roky
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager před 9 roky
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. před 9 roky
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. před 9 roky
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! před 9 roky
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. před 9 roky
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
PolyLogger.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor před 9 roky
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator před 9 roky
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string před 9 roky
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. před 9 roky
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyPeer.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core před 10 roky
PolyRay.h 09627a33a1 Updated windows projects před 9 roky
PolyRectangle.h aadb69e87b Updated core sources for new folder structure před 10 roky
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyRenderer.h aa0e38e403 Additional IDE fixes před 9 roky
PolyResource.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear před 9 roky
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface před 9 roky
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. před 9 roky
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly před 9 roky
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear před 9 roky
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
PolyScript.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyServer.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure před 10 roky
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear před 9 roky
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear před 9 roky
PolySocket.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolySound.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. před 9 roky
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! před 9 roky
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
PolyThreaded.h aadb69e87b Updated core sources for new folder structure před 10 roky
PolyTimer.h aadb69e87b Updated core sources for new folder structure před 10 roky
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure před 10 roky
PolyTween.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string před 9 roky
PolyVector2.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyVector3.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyVector4.h f80bb40afd Converted all space indentation to tabs. před 9 roky
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. před 9 roky
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. před 9 roky