Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 05fcffc22a Merge pull request #227 from CIB/cleanup 13 yıl önce
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 yıl önce
Bindings 023a413d34 Fix some warnings 13 yıl önce
CMake 68bd398130 Merge pull request #200 from Sarcasm/master 13 yıl önce
Core e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 13 yıl önce
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 yıl önce
Documentation f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 yıl önce
Examples a2ed1507b3 Box2D's PostSolve callback now dispatches EVENT_SOLVE_SHAPE_COLLISION instead of EVENT_NEW_SHAPE_COLLISION, reset yesNoCancel dialog action in IDE 13 yıl önce
IDE 229fe8c41d Use default text color from syntax theme for unsupported file types in text editor 13 yıl önce
Modules 0a828de082 Fix issue #226 13 yıl önce
Player 4db04dd1d0 Fixes issue #174 13 yıl önce
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 yıl önce
Tools 1ba11c82ee Fixed error caused by last pull request 13 yıl önce
.gitignore 981b7873f0 Removed .user files from .gitignore 13 yıl önce
BUILD.md 0fd6584555 Update BUILD.md 13 yıl önce
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 yıl önce
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 yıl önce
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 yıl önce
README d135ffaa53 Updated instructions and added a fix for new gcc 14 yıl önce

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.