Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 062ceef3ab Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly 12 anni fa
Assets ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport 12 anni fa
Bindings 534021da0b Added Tween support to Lua bindings 12 anni fa
CMake cacf905997 Implemented cmake build for IDE. 12 anni fa
Core 062ceef3ab Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly 12 anni fa
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 anni fa
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 anni fa
Examples 58b631be8b Update default.pak in Examples 12 anni fa
IDE 58e552b260 IDE asset browser will now reload the project folder tree every time it is shown, added a reload button to asset browser to refresh current folder 12 anni fa
Modules 7861bf3266 Fixed crash in text input resizing 12 anni fa
Player 534021da0b Added Tween support to Lua bindings 12 anni fa
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 anni fa
Tools ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport 12 anni fa
.gitignore f3f3487ef3 Added missing resource files to windows IDE build 12 anni fa
BUILD.md 0fd6584555 Update BUILD.md 13 anni fa
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 anni fa
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 anni fa
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 anni fa
README d135ffaa53 Updated instructions and added a fix for new gcc 14 anni fa
Toolchain-mingw32.cmake 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 anni fa

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.