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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 ani în urmă |
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OSBasics.cpp
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889bf7fb47
Fixes windows headers to use the exact mingw capitalization.
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12 ani în urmă |
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PolyBezierCurve.cpp
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062ceef3ab
Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly
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12 ani în urmă |
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PolyBone.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 ani în urmă |
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PolyCamera.cpp
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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12 ani în urmă |
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PolyClient.cpp
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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13 ani în urmă |
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PolyCocoaCore.mm
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8263af95a8
Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods.
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12 ani în urmă |
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PolyColor.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 ani în urmă |
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PolyConfig.cpp
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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13 ani în urmă |
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PolyCore.cpp
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8263af95a8
Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods.
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12 ani în urmă |
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PolyCoreInput.cpp
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a943d7372f
Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue)
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12 ani în urmă |
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PolyCoreServices.cpp
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296e890a72
Moved drawScreensFirst into ScreenManager, cause that's where it belongs
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12 ani în urmă |
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PolyCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 ani în urmă |
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PolyData.cpp
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53710dcae0
Windows fixes
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13 ani în urmă |
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PolyEntity.cpp
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4565c409f9
Add "const" to a number of methods
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12 ani în urmă |
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PolyEvent.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 ani în urmă |
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PolyEventDispatcher.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 ani în urmă |
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PolyEventHandler.cpp
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c9406f5051
Code cleanup and documentation.
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14 ani în urmă |
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PolyFixedShader.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 ani în urmă |
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PolyFont.cpp
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1b7597c4ab
Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks
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13 ani în urmă |
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PolyFontManager.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 ani în urmă |
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PolyGLCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 ani în urmă |
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PolyGLES1Renderer.cpp
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5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
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12 ani în urmă |
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PolyGLES1Texture.cpp
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c9406f5051
Code cleanup and documentation.
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14 ani în urmă |
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PolyGLRenderer.cpp
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bf46667536
Fixed projection matrix not being set correctly in the renderer, sped up returning entities from 3d physics collisions
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12 ani în urmă |
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PolyGLSLProgram.cpp
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02d9fc1f54
Protect material file loader from crashing if an incorrect path is found
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12 ani în urmă |
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PolyGLSLShader.cpp
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bab0b20cd5
Remove unused variables to fix some warnings
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12 ani în urmă |
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PolyGLSLShaderModule.cpp
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bab0b20cd5
Remove unused variables to fix some warnings
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12 ani în urmă |
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PolyGLTexture.cpp
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f3ac39273d
Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters.
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12 ani în urmă |
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PolyGLVertexBuffer.cpp
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1a30c4b13f
Fixed vertex buffer type setting broken in earlier commit
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13 ani în urmă |
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PolyImage.cpp
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7130978066
Add the filename to some file loading error messages
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12 ani în urmă |
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PolyInputEvent.cpp
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b07cef3dd0
Gamepad support via libstem_gamepad
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14 ani în urmă |
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PolyLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 ani în urmă |
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PolyLogger.cpp
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 ani în urmă |
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PolyMaterial.cpp
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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12 ani în urmă |
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PolyMaterialManager.cpp
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9f06700ad9
Currently if you pass MaterialManager::createTextureFromFile an incorrect file path it returns the default texture, and if you pass it an empty string it special-case returns NULL. Other Polycode classes do not anticipate this inconsistency and can crash when this occurs.
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12 ani în urmă |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 ani în urmă |
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PolyMesh.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 ani în urmă |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 ani în urmă |
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PolyObject.cpp
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023a413d34
Fix some warnings
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13 ani în urmă |
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PolyParticle.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 ani în urmă |
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PolyParticleEmitter.cpp
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4565c409f9
Add "const" to a number of methods
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12 ani în urmă |
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PolyPeer.cpp
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87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
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13 ani în urmă |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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12 ani în urmă |
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PolyPolygon.cpp
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04a22925fc
Tangent generation and normal map shader support
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14 ani în urmă |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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12 ani în urmă |
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PolyQuaternionCurve.cpp
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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13 ani în urmă |
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PolyRectangle.cpp
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b20c87b80f
Add == and != operators to Rectangle class
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12 ani în urmă |
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PolyRenderer.cpp
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6297b0d878
Add Init() method to Renderer
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12 ani în urmă |
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PolyResource.cpp
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d53aca729e
Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit
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12 ani în urmă |
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PolyResourceManager.cpp
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1caf52677f
Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes
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12 ani în urmă |
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PolySDLCore.cpp
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816680a199
Fixed mistyped Renderer call in SDL Core
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12 ani în urmă |
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PolyScene.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 ani în urmă |
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PolySceneEntity.cpp
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 ani în urmă |
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PolySceneLabel.cpp
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062ceef3ab
Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly
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12 ani în urmă |
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PolySceneLight.cpp
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 ani în urmă |
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PolySceneLine.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 ani în urmă |
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PolySceneManager.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 ani în urmă |
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PolySceneMesh.cpp
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 ani în urmă |
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PolyScenePrimitive.cpp
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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13 ani în urmă |
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PolySceneRenderTexture.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 ani în urmă |
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PolySceneSound.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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13 ani în urmă |
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PolyScreen.cpp
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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12 ani în urmă |
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PolyScreenEntity.cpp
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75dc35dfa8
UITextInput now only re-renders labels for affected lines, not entire view buffer
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12 ani în urmă |
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PolyScreenEntityInstance.cpp
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4565c409f9
Add "const" to a number of methods
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12 ani în urmă |
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PolyScreenEvent.cpp
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c9406f5051
Code cleanup and documentation.
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14 ani în urmă |
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PolyScreenImage.cpp
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4565c409f9
Add "const" to a number of methods
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12 ani în urmă |
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PolyScreenLabel.cpp
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4565c409f9
Add "const" to a number of methods
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12 ani în urmă |
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PolyScreenLine.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 ani în urmă |
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PolyScreenManager.cpp
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296e890a72
Moved drawScreensFirst into ScreenManager, cause that's where it belongs
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12 ani în urmă |
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PolyScreenMesh.cpp
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faa12ac8ed
Fix member var init order warnings on OS X
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12 ani în urmă |
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PolyScreenShape.cpp
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4565c409f9
Add "const" to a number of methods
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12 ani în urmă |
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PolyScreenSound.cpp
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4565c409f9
Add "const" to a number of methods
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12 ani în urmă |
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PolyScreenSprite.cpp
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a440d67722
Sprites now reload automatically in the screen editor if changed
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12 ani în urmă |
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PolyServer.cpp
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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13 ani în urmă |
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PolyShader.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 ani în urmă |
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PolySkeleton.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 ani în urmă |
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PolySocket.cpp
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c573948cf6
Fix variable "used uninitialized" warnings
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12 ani în urmă |
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PolySound.cpp
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483b6adf91
Fix unused static variable warning on OS X
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12 ani în urmă |
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PolySoundManager.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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13 ani în urmă |
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PolyString.cpp
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97373207cb
Fixed delete key in UITextInput
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12 ani în urmă |
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PolyTexture.cpp
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 ani în urmă |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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13 ani în urmă |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 ani în urmă |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 ani în urmă |
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PolyTween.cpp
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0b9fc50d85
Merge pull request #152 from mcclure/uileak
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13 ani în urmă |
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PolyTweenManager.cpp
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e2220c0896
Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView
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13 ani în urmă |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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14 ani în urmă |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 ani în urmă |
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PolyVertex.cpp
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c9406f5051
Code cleanup and documentation.
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14 ani în urmă |
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PolyWinCore.cpp
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838f415b7a
Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core.
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12 ani în urmă |
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PolyiPhoneCore.cpp
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c9406f5051
Code cleanup and documentation.
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14 ani în urmă |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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15 ani în urmă |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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13 ani în urmă |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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15 ani în urmă |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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12 ani în urmă |