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- require "Polycode/ScreenEntity"
- class "ScreenMesh" (ScreenEntity)
- function ScreenMesh:ScreenMesh(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.ScreenMesh(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function ScreenMesh:Render()
- local retVal = Polycore.ScreenMesh_Render(self.__ptr)
- end
- function ScreenMesh:getMesh()
- local retVal = Polycore.ScreenMesh_getMesh(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Mesh("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function ScreenMesh:getTexture()
- local retVal = Polycore.ScreenMesh_getTexture(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function ScreenMesh:loadTexture(fileName)
- local retVal = Polycore.ScreenMesh_loadTexture(self.__ptr, fileName)
- end
- function ScreenMesh:setTexture(texture)
- local retVal = Polycore.ScreenMesh_setTexture(self.__ptr, texture.__ptr)
- end
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