Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Joachim Meyer 148efdb33a Fixed Logger to log in VS Debug Output, if compiled as Debug. Documented Logger a bit. %!s(int64=11) %!d(string=hai) anos
Assets b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials %!s(int64=11) %!d(string=hai) anos
Bindings b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials %!s(int64=11) %!d(string=hai) anos
CMake a91d93a10e Fixes and IDE project for Visual Studio 2013 %!s(int64=12) %!d(string=hai) anos
Core 148efdb33a Fixed Logger to log in VS Debug Output, if compiled as Debug. Documented Logger a bit. %!s(int64=11) %!d(string=hai) anos
Dependencies 76a60ca1d4 Reverted back to always building assimp %!s(int64=13) %!d(string=hai) anos
Documentation 8f769ccdf7 Fixed local Lua documentation html %!s(int64=12) %!d(string=hai) anos
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution %!s(int64=12) %!d(string=hai) anos
IDE 42004fd032 Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions %!s(int64=11) %!d(string=hai) anos
Modules 8784c7eb6f Prevent UIMenu from going offscreen %!s(int64=11) %!d(string=hai) anos
Player b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials %!s(int64=11) %!d(string=hai) anos
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license %!s(int64=13) %!d(string=hai) anos
Tools 15c00bb2f0 Scenes with unnamed and duplicately named objects will now import properly %!s(int64=11) %!d(string=hai) anos
.gitignore a91d93a10e Fixes and IDE project for Visual Studio 2013 %!s(int64=12) %!d(string=hai) anos
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository %!s(int64=12) %!d(string=hai) anos
BuildLinux.sh 8258ee67ba Fixed Linux build script %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. %!s(int64=12) %!d(string=hai) anos
LICENSE.txt 4e337163f6 Updated license year %!s(int64=12) %!d(string=hai) anos
README ba4034bb46 Replaced LUA with Lua in readme %!s(int64=12) %!d(string=hai) anos
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. %!s(int64=12) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.