| .. |
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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 年 前 |
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OSBasics.cpp
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2197c08b01
Implemented OSBasics::fileExists
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12 年 前 |
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PolyBezierCurve.cpp
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2ed079787f
Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused
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13 年 前 |
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PolyBone.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年 前 |
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PolyCamera.cpp
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92de58022e
It's spelled 'frustum', not 'frustrum'
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12 年 前 |
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PolyClient.cpp
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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13 年 前 |
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PolyCocoaCore.mm
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年 前 |
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PolyColor.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年 前 |
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PolyConfig.cpp
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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13 年 前 |
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PolyCore.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 年 前 |
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PolyCoreInput.cpp
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2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
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13 年 前 |
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PolyCoreServices.cpp
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 年 前 |
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PolyCubemap.cpp
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c9406f5051
Code cleanup and documentation.
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14 年 前 |
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PolyData.cpp
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53710dcae0
Windows fixes
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13 年 前 |
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PolyEntity.cpp
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ccf895f6f0
Converted Entity::tags to a pointer.
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12 年 前 |
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PolyEvent.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 年 前 |
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PolyEventDispatcher.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 年 前 |
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PolyEventHandler.cpp
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c9406f5051
Code cleanup and documentation.
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14 年 前 |
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PolyFixedShader.cpp
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 年 前 |
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PolyFont.cpp
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1b7597c4ab
Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks
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13 年 前 |
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PolyFontManager.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年 前 |
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PolyGLCubemap.cpp
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94c4d628d1
Win32 compile fixes.
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14 年 前 |
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PolyGLES1Renderer.cpp
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5f2a5232c4
More code cleanup
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14 年 前 |
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PolyGLES1Texture.cpp
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c9406f5051
Code cleanup and documentation.
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14 年 前 |
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PolyGLRenderer.cpp
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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13 年 前 |
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PolyGLSLProgram.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年 前 |
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PolyGLSLShader.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年 前 |
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PolyGLSLShaderModule.cpp
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 年 前 |
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PolyGLTexture.cpp
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e10455cf98
Label memory leak fixes
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13 年 前 |
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PolyGLVertexBuffer.cpp
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1a30c4b13f
Fixed vertex buffer type setting broken in earlier commit
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13 年 前 |
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PolyImage.cpp
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20dfadf789
Fixed screen root entity being adjusted by default, fixed image alpha premultiplication
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13 年 前 |
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PolyInputEvent.cpp
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b07cef3dd0
Gamepad support via libstem_gamepad
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14 年 前 |
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PolyLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年 前 |
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PolyLogger.cpp
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 年 前 |
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PolyMaterial.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 年 前 |
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PolyMaterialManager.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年 前 |
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PolyMatrix4.cpp
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025f56124e
Matrix4 now has determinant and transpose functions.
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13 年 前 |
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PolyMesh.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年 前 |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 年 前 |
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PolyObject.cpp
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023a413d34
Fix some warnings
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13 年 前 |
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PolyParticle.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年 前 |
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PolyParticleEmitter.cpp
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 年 前 |
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PolyPeer.cpp
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87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
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13 年 前 |
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PolyPerlin.cpp
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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13 年 前 |
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PolyPolygon.cpp
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04a22925fc
Tangent generation and normal map shader support
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14 年 前 |
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PolyQuaternion.cpp
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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13 年 前 |
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PolyQuaternionCurve.cpp
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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13 年 前 |
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PolyRectangle.cpp
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c9406f5051
Code cleanup and documentation.
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14 年 前 |
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PolyRenderer.cpp
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023a413d34
Fix some warnings
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13 年 前 |
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PolyResource.cpp
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 年 前 |
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PolyResourceManager.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年 前 |
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PolySDLCore.cpp
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e62e6a5a7e
Added new Render/Update separation to SDL Core
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12 年 前 |
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PolyScene.cpp
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d65ceebb88
Merge pull request #239 from mcclure/frustum
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12 年 前 |
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PolySceneEntity.cpp
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年 前 |
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PolySceneLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年 前 |
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PolySceneLight.cpp
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 年 前 |
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PolySceneLine.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年 前 |
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PolySceneManager.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 年 前 |
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PolySceneMesh.cpp
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 年 前 |
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PolyScenePrimitive.cpp
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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13 年 前 |
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PolySceneRenderTexture.cpp
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e51535ea41
FP16 support for render textures
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13 年 前 |
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PolySceneSound.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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13 年 前 |
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PolyScreen.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 年 前 |
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PolyScreenEntity.cpp
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37266b8e9d
Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity
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12 年 前 |
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PolyScreenEntityInstance.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年 前 |
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PolyScreenEvent.cpp
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c9406f5051
Code cleanup and documentation.
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14 年 前 |
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PolyScreenImage.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年 前 |
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PolyScreenLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年 前 |
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PolyScreenLine.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年 前 |
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PolyScreenManager.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 年 前 |
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PolyScreenMesh.cpp
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dfd27ddab3
Added a shader clearing call in ScreenMesh rendering, fixed zlib URL
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12 年 前 |
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PolyScreenShape.cpp
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77811d37cb
Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes
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13 年 前 |
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PolyScreenSound.cpp
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 年 前 |
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PolyScreenSprite.cpp
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9557993edf
Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request
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12 年 前 |
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PolyServer.cpp
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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13 年 前 |
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PolyShader.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年 前 |
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PolySkeleton.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年 前 |
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PolySocket.cpp
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ad93e133ff
Doxygen documented the Address class.
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13 年 前 |
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PolySound.cpp
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baec985ec6
Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code.
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12 年 前 |
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PolySoundManager.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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13 年 前 |
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PolyString.cpp
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023a413d34
Fix some warnings
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13 年 前 |
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PolyTexture.cpp
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e10455cf98
Label memory leak fixes
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13 年 前 |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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13 年 前 |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 年 前 |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年 前 |
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PolyTween.cpp
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0b9fc50d85
Merge pull request #152 from mcclure/uileak
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13 年 前 |
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PolyTweenManager.cpp
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e2220c0896
Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView
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13 年 前 |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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14 年 前 |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年 前 |
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PolyVertex.cpp
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c9406f5051
Code cleanup and documentation.
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14 年 前 |
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PolyWinCore.cpp
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f7cf4f15b5
Fixed PAGEUP and ALT on windows.
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12 年 前 |
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PolyiPhoneCore.cpp
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c9406f5051
Code cleanup and documentation.
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14 年 前 |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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15 年 前 |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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13 年 前 |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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15 年 前 |
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tinyxmlparser.cpp
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7cc9015fd0
Initial import from old repository
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15 年 前 |