Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

cib 1e5b9e3100 Improved the LSHIFT/RSHIFT distinction. %!s(int64=12) %!d(string=hai) anos
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer %!s(int64=13) %!d(string=hai) anos
Bindings 023a413d34 Fix some warnings %!s(int64=13) %!d(string=hai) anos
CMake 68bd398130 Merge pull request #200 from Sarcasm/master %!s(int64=12) %!d(string=hai) anos
Core 1e5b9e3100 Improved the LSHIFT/RSHIFT distinction. %!s(int64=12) %!d(string=hai) anos
Dependencies 76a60ca1d4 Reverted back to always building assimp %!s(int64=13) %!d(string=hai) anos
Documentation f03307d738 Entity property editing in 2D editor, fixed web docs header and footer %!s(int64=13) %!d(string=hai) anos
Examples 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press %!s(int64=12) %!d(string=hai) anos
IDE 4db14f5a6a Merge pull request #241 from TheCosmotect/console-history %!s(int64=12) %!d(string=hai) anos
Modules 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press %!s(int64=12) %!d(string=hai) anos
Player 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press %!s(int64=12) %!d(string=hai) anos
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license %!s(int64=13) %!d(string=hai) anos
Tools 1ba11c82ee Fixed error caused by last pull request %!s(int64=12) %!d(string=hai) anos
.gitignore 981b7873f0 Removed .user files from .gitignore %!s(int64=13) %!d(string=hai) anos
BUILD.md 0fd6584555 Update BUILD.md %!s(int64=13) %!d(string=hai) anos
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. %!s(int64=13) %!d(string=hai) anos
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license %!s(int64=13) %!d(string=hai) anos
README d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.