Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 22f28ae1f4 Lua docs will no longer display empty sections, changed docs style to match the new design hace 12 años
Assets 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. hace 12 años
Bindings ae315fb205 Added UIMenuItem to inheritInModule hack, removed check for modified files in bindings build script. hace 12 años
CMake cacf905997 Implemented cmake build for IDE. hace 12 años
Core 816680a199 Fixed mistyped Renderer call in SDL Core hace 12 años
Dependencies 76a60ca1d4 Reverted back to always building assimp hace 13 años
Documentation 22f28ae1f4 Lua docs will no longer display empty sections, changed docs style to match the new design hace 12 años
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. hace 12 años
IDE 623cb1a643 Manually copied in two changes from Morgawr's pull request hace 12 años
Modules f0d7a3b15a Merge pull request #355 from samiamwork/cleanup_and_screenentity_2 hace 12 años
Player cbfcdfb1ca Remove dumpstack() as it was unused hace 12 años
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license hace 13 años
Tools d9283b2b56 Removed duplicate include. hace 12 años
.gitignore f48d66d586 Added a dummy file so that the tags folder gets created automatically hace 12 años
BUILD.md 0fd6584555 Update BUILD.md hace 13 años
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling hace 13 años
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. hace 12 años
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license hace 13 años
README d135ffaa53 Updated instructions and added a fix for new gcc hace 14 años
Toolchain-mingw32.cmake 80c57d04d3 Removed a huge unnecessary MinGW hack. hace 12 años

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.