Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 33b09f0287 Merge pull request #474 from fodinabor/VS2012Fix há 11 anos atrás
Assets ff845aa0dd Added a default Color, Specular, Emit material to default pak há 11 anos atrás
Bindings 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor há 11 anos atrás
CMake d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly há 11 anos atrás
Core 439fa2dbd8 Visual Studio 2012 Build was broken - it still didn't support round... há 11 anos atrás
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly há 11 anos atrás
Documentation 8f769ccdf7 Fixed local Lua documentation html há 12 anos atrás
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution há 12 anos atrás
IDE 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default há 11 anos atrás
Modules 2cca68065b Meshes won't crash if file is not found on loading há 11 anos atrás
Player 42b49b9b77 Downgraded MacOS player resource xibs to open in 4.6 há 11 anos atrás
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license há 13 anos atrás
Tools d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly há 11 anos atrás
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly há 11 anos atrás
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository há 12 anos atrás
BuildLinux.sh 8258ee67ba Fixed Linux build script há 12 anos atrás
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. há 12 anos atrás
LICENSE.txt 4e337163f6 Updated license year há 12 anos atrás
README ba4034bb46 Replaced LUA with Lua in readme há 12 anos atrás
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. há 12 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.