Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 38d063aefa Ignore parent matrix setting in getConcatenatedMatrix 11 éve
Assets 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 éve
Bindings 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 éve
CMake a91d93a10e Fixes and IDE project for Visual Studio 2013 12 éve
Core 38d063aefa Ignore parent matrix setting in getConcatenatedMatrix 11 éve
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 éve
Documentation 8f769ccdf7 Fixed local Lua documentation html 12 éve
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution 12 éve
IDE 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 éve
Modules 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 éve
Player b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials 11 éve
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 éve
Tools 0812c68c92 Fixed polyimport not taking entity parent transforms into account on import 11 éve
.gitignore a91d93a10e Fixes and IDE project for Visual Studio 2013 12 éve
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository 12 éve
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 éve
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 éve
LICENSE.txt 4e337163f6 Updated license year 12 éve
README ba4034bb46 Replaced LUA with Lua in readme 12 éve
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 éve

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.