Ivan Safrin 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity преди 12 години
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork преди 14 години
OSBasics.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' преди 12 години
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyColor.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyCoreInput.h 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown преди 13 години
PolyCoreServices.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyEntity.h 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks преди 12 години
PolyEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. преди 14 години
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. преди 14 години
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. преди 14 години
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. преди 13 години
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config преди 13 години
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure преди 13 години
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs преди 14 години
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template преди 13 години
PolyImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux преди 13 години
PolyLabel.h b548bbaf1e Made labels not re-render if text and color are the same преди 12 години
PolyLogger.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyMaterialManager.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults преди 12 години
PolyMatrix4.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyModule.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyObject.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyParticleEmitter.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor преди 13 години
PolyPeer.h ad93e133ff Doxygen documented the Address class. преди 13 години
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyQuaternion.h 815f725589 Added Quaternion::ToEulerAngles преди 12 години
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation преди 13 години
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyRenderer.h 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 преди 13 години
PolyResource.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyResourceManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolySDLCore.h e62e6a5a7e Added new Render/Update separation to SDL Core преди 12 години
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency преди 13 години
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels преди 13 години
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults преди 12 години
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type преди 13 години
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound преди 13 години
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), преди 13 години
PolyScreenEntity.h 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity преди 12 години
PolyScreenEntityInstance.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel преди 12 години
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module преди 12 години
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes преди 13 години
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor преди 13 години
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request преди 12 години
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes преди 12 години
PolyServerWorld.h 634df503e7 Moved networking module into the core преди 13 години
PolyShader.h 53710dcae0 Windows fixes преди 13 години
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes преди 12 години
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. преди 12 години
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX преди 13 години
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files преди 13 години
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture преди 13 години
PolyThreaded.h dda069be43 Threaded event fixes преди 13 години
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyTween.h 29ca579b00 Added delay to Tween преди 13 години
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyVector2.h 78247c84d2 Fix spelling mistake преди 13 години
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyVertex.h 04a22925fc Tangent generation and normal map shader support преди 14 години
PolyWinCore.h d30258d26a Added new Render/Update separation to Windows Core преди 12 години
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode преди 14 години
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class преди 13 години
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
tinystr.h 7cc9015fd0 Initial import from old repository преди 15 години
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now преди 15 години