Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Craig Mesdag 45998b2178 Merge branch 'develop' 12 年之前
Assets ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport 12 年之前
Bindings 534021da0b Added Tween support to Lua bindings 12 年之前
CMake cacf905997 Implemented cmake build for IDE. 12 年之前
Core fb24bff0a2 Fixes log output not being displayed in the Visual Studio Debugger. 12 年之前
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 年之前
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 年之前
Examples 58b631be8b Update default.pak in Examples 12 年之前
IDE 73f9b3742e Merged in pull request 12 年之前
Modules 0b9a735110 Reliable network data fixes, physics will now set entity position and quaternion rotation properties instead of by pure matrix, added convenience methods to PhysicsSceneEntity 12 年之前
Player 534021da0b Added Tween support to Lua bindings 12 年之前
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 年之前
Tools ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport 12 年之前
.gitignore f3f3487ef3 Added missing resource files to windows IDE build 12 年之前
BUILD.md 0fd6584555 Update BUILD.md 13 年之前
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 年之前
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 年之前
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 年之前
README d135ffaa53 Updated instructions and added a fix for new gcc 14 年之前
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 年之前

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.