Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Joachim Meyer 48539351f2 Rebased 3DPhysics Examples on Screenrewrite, Fixed missing HUD in 3DPhysics_Character 12 ani în urmă
Assets 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor 12 ani în urmă
Bindings cf54992f8a Fixed last pull request merge breaking Lua doc generation because of unhandled return type 12 ani în urmă
CMake cacf905997 Implemented cmake build for IDE. 12 ani în urmă
Core 651c4e600c Entites will have their parent entity set to NULL now when removed from their parent, lights in the entity editor are now properly removed and added on Undo/Redo events, fixed small icon version in the editor 12 ani în urmă
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 ani în urmă
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 ani în urmă
Examples 48539351f2 Rebased 3DPhysics Examples on Screenrewrite, Fixed missing HUD in 3DPhysics_Character 12 ani în urmă
IDE 4db161b49b Added ability to pin camera preview and adjust its aspect ration in entity editor 12 ani în urmă
Modules 8049978fd0 Made PhysicsScene2D's constructor inherit from Scene(Scene::SCENE_2D_TOPLEFT) instead of inheriting from Scene(Scene::SCENE_2D) and corrected direction of gravity. 12 ani în urmă
Player 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 ani în urmă
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 ani în urmă
Tools 83096dc88f Merge pull request #432 from wivlaro/polyimport-ignore-non-triangles 12 ani în urmă
.gitignore f3f3487ef3 Added missing resource files to windows IDE build 12 ani în urmă
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository 12 ani în urmă
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 ani în urmă
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 ani în urmă
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 ani în urmă
README c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository 12 ani în urmă
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 ani în urmă

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.