Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 58b631be8b Update default.pak in Examples 12 лет назад
Assets ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport 12 лет назад
Bindings 8b39189581 Use 'class_notes' tag to indicate non-gc'd classes in generated Lua documentation. 12 лет назад
CMake cacf905997 Implemented cmake build for IDE. 12 лет назад
Core a440d67722 Sprites now reload automatically in the screen editor if changed 12 лет назад
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 лет назад
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 лет назад
Examples 58b631be8b Update default.pak in Examples 12 лет назад
IDE 58e552b260 IDE asset browser will now reload the project folder tree every time it is shown, added a reload button to asset browser to refresh current folder 12 лет назад
Modules 7861bf3266 Fixed crash in text input resizing 12 лет назад
Player c66d89ef7b Disconnect debugger in Windows player on quit 12 лет назад
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 лет назад
Tools ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport 12 лет назад
.gitignore f3f3487ef3 Added missing resource files to windows IDE build 12 лет назад
BUILD.md 0fd6584555 Update BUILD.md 13 лет назад
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 лет назад
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 лет назад
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 лет назад
README d135ffaa53 Updated instructions and added a fix for new gcc 14 лет назад
Toolchain-mingw32.cmake 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 лет назад

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.