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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 жил өмнө |
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OSBasics.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 жил өмнө |
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PolyBezierCurve.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyBone.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 жил өмнө |
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PolyCamera.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 жил өмнө |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 жил өмнө |
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PolyCocoaCore.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 жил өмнө |
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PolyColor.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 жил өмнө |
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PolyConfig.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyCore.h
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d48022a44c
Added Core::captureMouse(bool)
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12 жил өмнө |
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PolyCoreInput.h
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a943d7372f
Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue)
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12 жил өмнө |
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PolyCoreServices.h
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 жил өмнө |
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PolyCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 жил өмнө |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyEntity.h
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4565c409f9
Add "const" to a number of methods
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12 жил өмнө |
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PolyEvent.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 жил өмнө |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 жил өмнө |
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PolyEventHandler.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyFixedShader.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 жил өмнө |
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PolyFont.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyFontManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyGLCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 жил өмнө |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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14 жил өмнө |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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14 жил өмнө |
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PolyGLHeaders.h
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edd758b8c4
Small mingw compile fixes
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12 жил өмнө |
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PolyGLRenderer.h
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6297b0d878
Add Init() method to Renderer
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12 жил өмнө |
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PolyGLSLProgram.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 жил өмнө |
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PolyGLSLShader.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 жил өмнө |
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PolyGLSLShaderModule.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 жил өмнө |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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13 жил өмнө |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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14 жил өмнө |
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PolyGlobals.h
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0c04e84378
Add definition to suppress min/max macros on Windows
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12 жил өмнө |
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PolyImage.h
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decbf1e0ef
Changed the Image::fill interface
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12 жил өмнө |
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PolyInputEvent.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 жил өмнө |
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PolyInputKeys.h
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09520ea3ab
MenuBar and IDE shortcuts in Linux
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13 жил өмнө |
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PolyLabel.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 жил өмнө |
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PolyLogger.h
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 жил өмнө |
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PolyMaterial.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 жил өмнө |
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PolyMaterialManager.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 жил өмнө |
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PolyMatrix4.h
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 жил өмнө |
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PolyMesh.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 жил өмнө |
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PolyModule.h
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039b341794
Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser
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12 жил өмнө |
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PolyObject.h
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2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
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12 жил өмнө |
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PolyParticle.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyParticleEmitter.h
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4565c409f9
Add "const" to a number of methods
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12 жил өмнө |
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PolyPeer.h
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ad93e133ff
Doxygen documented the Address class.
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13 жил өмнө |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyPolygon.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyQuaternion.h
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a641b7b54b
Fixed more Quaternion:: function names.
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12 жил өмнө |
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PolyQuaternionCurve.h
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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13 жил өмнө |
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PolyRectangle.h
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b20c87b80f
Add == and != operators to Rectangle class
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12 жил өмнө |
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PolyRenderer.h
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6297b0d878
Add Init() method to Renderer
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12 жил өмнө |
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PolyResource.h
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 жил өмнө |
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PolyResourceManager.h
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1caf52677f
Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes
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12 жил өмнө |
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PolySDLCore.h
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d48022a44c
Added Core::captureMouse(bool)
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12 жил өмнө |
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PolyScene.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 жил өмнө |
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PolySceneEntity.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolySceneLabel.h
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f6edf81027
Premultiplied alpha support in labels
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13 жил өмнө |
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PolySceneLight.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 жил өмнө |
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PolySceneLine.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 жил өмнө |
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PolySceneManager.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 жил өмнө |
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PolySceneMesh.h
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 жил өмнө |
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PolyScenePrimitive.h
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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13 жил өмнө |
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PolySceneRenderTexture.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 жил өмнө |
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PolySceneSound.h
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54c63c1ef2
Fixed orientation issues with positional sound
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13 жил өмнө |
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PolyScreen.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 жил өмнө |
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PolyScreenEntity.h
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4565c409f9
Add "const" to a number of methods
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12 жил өмнө |
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PolyScreenEntityInstance.h
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4565c409f9
Add "const" to a number of methods
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12 жил өмнө |
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PolyScreenEvent.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 жил өмнө |
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PolyScreenImage.h
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4565c409f9
Add "const" to a number of methods
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12 жил өмнө |
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PolyScreenLabel.h
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4565c409f9
Add "const" to a number of methods
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12 жил өмнө |
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PolyScreenLine.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 жил өмнө |
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PolyScreenManager.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 жил өмнө |
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PolyScreenMesh.h
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bbd27232a4
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
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12 жил өмнө |
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PolyScreenShape.h
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4565c409f9
Add "const" to a number of methods
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12 жил өмнө |
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PolyScreenSound.h
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4565c409f9
Add "const" to a number of methods
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12 жил өмнө |
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PolyScreenSprite.h
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a440d67722
Sprites now reload automatically in the screen editor if changed
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12 жил өмнө |
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PolyServer.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 жил өмнө |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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13 жил өмнө |
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PolyShader.h
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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12 жил өмнө |
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PolySkeleton.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 жил өмнө |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 жил өмнө |
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PolySound.h
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baec985ec6
Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code.
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12 жил өмнө |
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PolySoundManager.h
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600435102f
Fix the includes for OpenAL on OSX
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13 жил өмнө |
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PolyString.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 жил өмнө |
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PolyTexture.h
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aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
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12 жил өмнө |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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13 жил өмнө |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 жил өмнө |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyTween.h
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29ca579b00
Added delay to Tween
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13 жил өмнө |
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PolyTweenManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyVector2.h
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78247c84d2
Fix spelling mistake
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13 жил өмнө |
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PolyVector3.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 жил өмнө |
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PolyVertex.h
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04a22925fc
Tangent generation and normal map shader support
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14 жил өмнө |
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PolyWinCore.h
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838f415b7a
Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core.
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12 жил өмнө |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 жил өмнө |
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Polycode.h
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47b18f52ef
Removed old, incomplete ScreenCurve class
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13 жил өмнө |
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PolyiPhoneCore.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 жил өмнө |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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15 жил өмнө |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 жил өмнө |