Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 58e552b260 IDE asset browser will now reload the project folder tree every time it is shown, added a reload button to asset browser to refresh current folder %!s(int64=12) %!d(string=hai) anos
Assets ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport %!s(int64=12) %!d(string=hai) anos
Bindings 8b39189581 Use 'class_notes' tag to indicate non-gc'd classes in generated Lua documentation. %!s(int64=12) %!d(string=hai) anos
CMake cacf905997 Implemented cmake build for IDE. %!s(int64=12) %!d(string=hai) anos
Core a440d67722 Sprites now reload automatically in the screen editor if changed %!s(int64=12) %!d(string=hai) anos
Dependencies 76a60ca1d4 Reverted back to always building assimp %!s(int64=13) %!d(string=hai) anos
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. %!s(int64=12) %!d(string=hai) anos
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. %!s(int64=12) %!d(string=hai) anos
IDE 58e552b260 IDE asset browser will now reload the project folder tree every time it is shown, added a reload button to asset browser to refresh current folder %!s(int64=12) %!d(string=hai) anos
Modules 7861bf3266 Fixed crash in text input resizing %!s(int64=12) %!d(string=hai) anos
Player c66d89ef7b Disconnect debugger in Windows player on quit %!s(int64=12) %!d(string=hai) anos
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license %!s(int64=13) %!d(string=hai) anos
Tools ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport %!s(int64=12) %!d(string=hai) anos
.gitignore f3f3487ef3 Added missing resource files to windows IDE build %!s(int64=12) %!d(string=hai) anos
BUILD.md 0fd6584555 Update BUILD.md %!s(int64=13) %!d(string=hai) anos
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. %!s(int64=12) %!d(string=hai) anos
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license %!s(int64=13) %!d(string=hai) anos
README d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos
Toolchain-mingw32.cmake 80c57d04d3 Removed a huge unnecessary MinGW hack. %!s(int64=12) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.