Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks hace 12 años
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer hace 13 años
Bindings 1d7db8ed64 Fixed screen entities not being set correctly in 2d collision responses after recent pull request, added support for shorts in the bindings hace 13 años
CMake 9d619f2d49 Improved notion of Bullet 'found': don't assume absent debug libraries mean absent Bullet, and if Bullet is *really* absent, then don't try to build the binaries. hace 13 años
Core 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks hace 12 años
Dependencies 76a60ca1d4 Reverted back to always building assimp hace 13 años
Documentation f03307d738 Entity property editing in 2D editor, fixed web docs header and footer hace 13 años
Examples f458010cb8 Fixed point collision examples hace 13 años
IDE 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks hace 12 años
Modules 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks hace 12 años
Player 4db04dd1d0 Fixes issue #174 hace 13 años
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license hace 13 años
Tools 6058f09c03 Windows core key events, polybuild now properly removes file hace 13 años
.gitignore 981b7873f0 Removed .user files from .gitignore hace 13 años
BUILD.md 0fd6584555 Update BUILD.md hace 13 años
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling hace 13 años
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. hace 13 años
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license hace 13 años
README d135ffaa53 Updated instructions and added a fix for new gcc hace 14 años

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.