Ivan Safrin 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 years ago
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 years ago
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 years ago
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging 13 years ago
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging 13 years ago
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging 13 years ago
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 years ago
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging 13 years ago
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging 13 years ago
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 years ago
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 years ago
PolyUITextInput.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 years ago
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 years ago
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 years ago
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 years ago
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 years ago
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 years ago