Ivan Safrin 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 tahun lalu
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 tahun lalu
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 tahun lalu
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging 13 tahun lalu
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging 13 tahun lalu
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging 13 tahun lalu
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 tahun lalu
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging 13 tahun lalu
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging 13 tahun lalu
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 tahun lalu
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 tahun lalu
PolyUITextInput.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 tahun lalu
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 tahun lalu
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 tahun lalu
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 tahun lalu
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 tahun lalu
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 tahun lalu