Ivan Safrin 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak há 13 anos atrás
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. há 13 anos atrás
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events há 13 anos atrás
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging há 13 anos atrás
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging há 13 anos atrás
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging há 13 anos atrás
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE há 14 anos atrás
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging há 13 anos atrás
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging há 13 anos atrás
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events há 13 anos atrás
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. há 13 anos atrás
PolyUITextInput.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak há 13 anos atrás
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. há 13 anos atrás
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. há 13 anos atrás
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE há 14 anos atrás
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. há 13 anos atrás
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. há 13 anos atrás