Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) 12 lat temu
Assets 6787ee41f6 Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties 12 lat temu
Bindings 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console 12 lat temu
CMake cacf905997 Implemented cmake build for IDE. 12 lat temu
Core 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) 12 lat temu
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 lat temu
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 lat temu
Examples 58b631be8b Update default.pak in Examples 12 lat temu
IDE 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) 12 lat temu
Modules 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 lat temu
Player 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console 12 lat temu
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 lat temu
Tools 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 lat temu
.gitignore f3f3487ef3 Added missing resource files to windows IDE build 12 lat temu
BUILD.md 0fd6584555 Update BUILD.md 13 lat temu
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 lat temu
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 lat temu
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 lat temu
README d135ffaa53 Updated instructions and added a fix for new gcc 14 lat temu
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 lat temu

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.