Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 6b29115c1e Fixed post filter editor not displaying texture bindings sheet correctly 12 ani în urmă
Assets 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor 12 ani în urmă
Bindings 87d681a908 Merge pull request #404 from Lunatix89/lunatix_winfixes 12 ani în urmă
CMake cacf905997 Implemented cmake build for IDE. 12 ani în urmă
Core 48b186021c Entity Instances will now reload in the entity editor when the linked file is re-saved 12 ani în urmă
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 ani în urmă
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 ani în urmă
Examples 58b631be8b Update default.pak in Examples 12 ani în urmă
IDE 6b29115c1e Fixed post filter editor not displaying texture bindings sheet correctly 12 ani în urmă
Modules 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control 12 ani în urmă
Player 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 ani în urmă
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 ani în urmă
Tools 74e0c2c4e3 Skeleton animations now reference bones by bone name, not by index. (WARNING: Skeleton animation format has changed, animations need to be reimported). Fixed a bug in polyimport where the skeleton wouldn't get exported if a prefix wasn't specified 12 ani în urmă
.gitignore f3f3487ef3 Added missing resource files to windows IDE build 12 ani în urmă
BUILD.md 0fd6584555 Update BUILD.md 13 ani în urmă
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 ani în urmă
BuildLinux.sh 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository 12 ani în urmă
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 ani în urmă
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 ani în urmă
README d135ffaa53 Updated instructions and added a fix for new gcc 14 ani în urmă
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 ani în urmă

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.