Ivan Safrin e0c3262f24 Merge pull request #252 from CIB/file hace 13 años
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork hace 14 años
OSBasics.h 2197c08b01 Implemented OSBasics::fileExists hace 13 años
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' hace 13 años
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. hace 13 años
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press hace 13 años
PolyColor.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access hace 13 años
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press hace 13 años
PolyCoreInput.h 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown hace 13 años
PolyCoreServices.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press hace 13 años
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyEntity.h 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks hace 13 años
PolyEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. hace 13 años
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. hace 14 años
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. hace 14 años
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. hace 15 años
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. hace 13 años
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config hace 13 años
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure hace 13 años
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs hace 14 años
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template hace 13 años
PolyImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access hace 13 años
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. hace 13 años
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux hace 13 años
PolyLabel.h b548bbaf1e Made labels not re-render if text and color are the same hace 13 años
PolyLogger.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyMaterialManager.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults hace 13 años
PolyMatrix4.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press hace 13 años
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access hace 13 años
PolyModule.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyObject.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyParticleEmitter.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor hace 13 años
PolyPeer.h ad93e133ff Doxygen documented the Address class. hace 13 años
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyQuaternion.h 815f725589 Added Quaternion::ToEulerAngles hace 13 años
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation hace 13 años
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyRenderer.h 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 hace 13 años
PolyResource.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyResourceManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolySDLCore.h e62e6a5a7e Added new Render/Update separation to SDL Core hace 13 años
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency hace 13 años
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels hace 13 años
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access hace 13 años
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press hace 13 años
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults hace 13 años
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type hace 13 años
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound hace 13 años
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyScreenEntity.h 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity hace 13 años
PolyScreenEntityInstance.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access hace 13 años
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access hace 13 años
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel hace 13 años
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access hace 13 años
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press hace 13 años
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module hace 13 años
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes hace 13 años
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor hace 13 años
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request hace 13 años
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes hace 13 años
PolyServerWorld.h 634df503e7 Moved networking module into the core hace 13 años
PolyShader.h 53710dcae0 Windows fixes hace 13 años
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access hace 13 años
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes hace 13 años
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. hace 13 años
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX hace 13 años
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files hace 13 años
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture hace 13 años
PolyThreaded.h dda069be43 Threaded event fixes hace 13 años
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyTween.h 29ca579b00 Added delay to Tween hace 13 años
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyVector2.h 78247c84d2 Fix spelling mistake hace 13 años
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings hace 13 años
PolyVertex.h 04a22925fc Tangent generation and normal map shader support hace 14 años
PolyWinCore.h d30258d26a Added new Render/Update separation to Windows Core hace 13 años
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode hace 15 años
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class hace 13 años
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. hace 13 años
tinystr.h 7cc9015fd0 Initial import from old repository hace 15 años
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now hace 15 años