Ivan Safrin 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 ani în urmă
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it 12 ani în urmă
EditorGrid.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 ani în urmă
EntityEditorPropertyView.cpp 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) 12 ani în urmă
ExampleBrowserWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 ani în urmă
ExportProjectWindow.cpp 73c9c27a6c UI tweaks, light theme 12 ani în urmă
NewFileWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 ani în urmă
NewProjectWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 ani în urmă
PolycodeClipboard.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 ani în urmă
PolycodeConsole.cpp 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console 12 ani în urmă
PolycodeEditor.cpp 6f1ff51c61 Editor split fixes 12 ani în urmă
PolycodeEditorManager.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder 12 ani în urmă
PolycodeEntityEditor.cpp 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 ani în urmă
PolycodeFontEditor.cpp 73c9c27a6c UI tweaks, light theme 12 ani în urmă
PolycodeFrame.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 ani în urmă
PolycodeIDEApp.cpp b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 ani în urmă
PolycodeImageEditor.cpp a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 ani în urmă
PolycodeMaterialEditor.cpp 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 ani în urmă
PolycodeMeshEditor.cpp 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 ani în urmă
PolycodeProject.cpp 98d791f339 Fix "unused variable" warnings found on OS X 12 ani în urmă
PolycodeProjectBrowser.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder 12 ani în urmă
PolycodeProjectEditor.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 ani în urmă
PolycodeProjectManager.cpp 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) 12 ani în urmă
PolycodeProps.cpp 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 ani în urmă
PolycodeRemoteDebugger.cpp 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console 12 ani în urmă
PolycodeSoundEditor.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 ani în urmă
PolycodeSpriteEditor.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 ani în urmă
PolycodeTextEditor.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 ani în urmă
PolycodeToolLauncher.cpp 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 ani în urmă
SettingsWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 ani în urmă
TextureBrowser.cpp 892aa11319 Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly 12 ani în urmă
ToolWindows.cpp 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 ani în urmă
TrackballCamera.cpp b60472479c Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor 12 ani în urmă
TransformGizmo.cpp 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 ani în urmă