PolycodeEntityEditor.cpp 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710
  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. extern UIGlobalMenu *globalMenu;
  22. extern PolycodeFrame *globalFrame;
  23. extern Scene *globalScene;
  24. LightDisplay::LightDisplay(SceneLight *light) {
  25. this->light = light;
  26. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  27. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  28. addChild(spotSpot);
  29. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  30. spotSpot->enabled = false;
  31. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  32. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  33. fovMesh = fovSceneMesh->getMesh();
  34. fovMesh->indexedMesh = true;
  35. addChild(fovSceneMesh);
  36. fovMesh->addVertex(0.0, 0.0, 0.0);
  37. fovMesh->addVertex(-1.0, 1.0, -1.0);
  38. fovMesh->addVertex(1.0, 1.0, -1.0);
  39. fovMesh->addVertex(1.0, -1.0, -1.0);
  40. fovMesh->addVertex(-1.0, -1.0, -1.0);
  41. fovMesh->addIndexedFace(0, 1);
  42. fovMesh->addIndexedFace(0, 2);
  43. fovMesh->addIndexedFace(0, 3);
  44. fovMesh->addIndexedFace(0, 4);
  45. light->addChild(this);
  46. }
  47. LightDisplay::~LightDisplay() {
  48. }
  49. void LightDisplay::Update() {
  50. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  51. spotSpot->enabled = true;
  52. fovSceneMesh->enabled = true;
  53. Number distance = light->getIntensity() * 2.0;
  54. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  55. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  56. spotSpot->setPosition(0.0, 0.0, -distance);
  57. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  58. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  59. spotLightSize *= 0.5;
  60. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  61. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  62. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  63. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  64. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  65. } else {
  66. spotSpot->enabled = false;
  67. fovSceneMesh->enabled = false;
  68. }
  69. }
  70. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  71. editorOnly = true;
  72. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  73. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  74. fovMesh = fovSceneMesh->getMesh();
  75. fovMesh->indexedMesh = true;
  76. fovMesh->addVertex(0.0, 0.0, 0.0);
  77. fovMesh->addVertex(-1.0, 1.0, -1.0);
  78. fovMesh->addVertex(1.0, 1.0, -1.0);
  79. fovMesh->addVertex(1.0, -1.0, -1.0);
  80. fovMesh->addVertex(-1.0, -1.0, -1.0);
  81. fovMesh->addIndexedFace(0, 1);
  82. fovMesh->addIndexedFace(0, 2);
  83. fovMesh->addIndexedFace(0, 3);
  84. fovMesh->addIndexedFace(0, 4);
  85. fovMesh->addIndexedFace(1, 2);
  86. fovMesh->addIndexedFace(2, 3);
  87. fovMesh->addIndexedFace(3, 4);
  88. fovMesh->addIndexedFace(4, 1);
  89. addChild(fovSceneMesh);
  90. camera->addChild(this);
  91. this->camera = camera;
  92. }
  93. CameraDisplay::~CameraDisplay() {
  94. }
  95. void CameraDisplay::Update() {
  96. if(camera->getOrthoMode()) {
  97. Number xPos = camera->getOrthoSizeX() * 0.5;
  98. Number yPos = camera->getOrthoSizeY() * 0.5;
  99. Number zPos = 0.0;
  100. switch(camera->getOrthoSizeMode()) {
  101. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  102. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  103. break;
  104. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  105. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  106. break;
  107. case Camera::ORTHO_SIZE_VIEWPORT:
  108. xPos = camera->getViewport().w * 0.5;
  109. yPos = camera->getViewport().h * 0.5;
  110. break;
  111. }
  112. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  113. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  114. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  115. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  116. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  117. } else {
  118. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  119. Number displayScale = 3.0;
  120. Number xPos = cos(fovRad) * displayScale;
  121. Number yPos = xPos * 0.5625;
  122. Number zPos = -sin(fovRad) * displayScale * 0.5;
  123. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  124. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  125. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  126. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  127. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  128. }
  129. }
  130. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  131. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  132. addChild(bgRect);
  133. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  134. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  135. label->setColor(1.0, 1.0, 1.0, 1.0);
  136. addChild(label);
  137. label->setPosition(15, 3);
  138. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  139. previewRect->setPosition(8, 20);
  140. addChild(previewRect);
  141. enabled = false;
  142. camera = NULL;
  143. scene = NULL;
  144. renderTexture = NULL;
  145. }
  146. CameraPreviewWindow::~CameraPreviewWindow() {
  147. }
  148. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  149. this->camera = camera;
  150. this->scene = scene;
  151. if(camera) {
  152. enabled = true;
  153. if(renderTexture) {
  154. delete renderTexture;
  155. }
  156. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  157. previewRect->setTexture(renderTexture->getTargetTexture());
  158. } else {
  159. enabled = false;
  160. }
  161. }
  162. EntityEditorMainView::EntityEditorMainView() {
  163. processInputEvents = true;
  164. mainScene = new Scene(Scene::SCENE_3D, true);
  165. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  166. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  167. mainScene->useClearColor = true;
  168. mainScene->rootEntity.processInputEvents = true;
  169. renderTextureShape = new UIRect(256, 256);
  170. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  171. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  172. addChild(renderTextureShape);
  173. renderTextureShape->setPosition(0, 30);
  174. cameraPreview = new CameraPreviewWindow();
  175. addChild(cameraPreview);
  176. cameraPreview->setPosition(5, 35);
  177. headerBg = new UIRect(10,10);
  178. addChild(headerBg);
  179. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  180. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  181. topBar = new Entity();
  182. addChild(topBar);
  183. topBar->setPosition(0, 0);
  184. topBar->processInputEvents = true;
  185. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  186. mainScene->getDefaultCamera()->lookAt(Vector3());
  187. grid = new EditorGrid();
  188. mainScene->addChild(grid);
  189. sceneObjectRoot = new Entity();
  190. sceneObjectRoot->processInputEvents = true;
  191. mainScene->addChild(sceneObjectRoot);
  192. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  193. mainScene->addChild(transformGizmo);
  194. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  195. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  196. topBar->addChild(addEntityButton);
  197. addEntityButton->setPosition(4, 2);
  198. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  199. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  200. topBar->addChild(transformGizmoMenu);
  201. transformGizmoMenu->setPositionX(40);
  202. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  203. topBar->addChild(modeSwitchDropdown);
  204. modeSwitchDropdown->addComboItem("3D MODE");
  205. modeSwitchDropdown->addComboItem("2D MODE");
  206. modeSwitchDropdown->setSelectedIndex(0);
  207. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  208. editorMode = EDITOR_MODE_3D;
  209. }
  210. void EntityEditorMainView::setEditorMode(int newMode) {
  211. editorMode = newMode;
  212. if(editorMode == EDITOR_MODE_3D) {
  213. mainScene->setSceneType(Scene::SCENE_3D);
  214. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  215. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  216. mainScene->getDefaultCamera()->setOrthoMode(false);
  217. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  218. trackballCamera->disableRotation(false);
  219. } else {
  220. mainScene->setSceneType(Scene::SCENE_2D);
  221. mainScene->getDefaultCamera()->setOrthoMode(true);
  222. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  223. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  224. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  225. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  226. trackballCamera->disableRotation(true);
  227. Update();
  228. }
  229. }
  230. Entity *EntityEditorMainView::getSelectedEntity() {
  231. if(selectedEntities.size() > 0) {
  232. return selectedEntities[selectedEntities.size()-1];
  233. } else {
  234. return NULL;
  235. }
  236. }
  237. void EntityEditorMainView::Update() {
  238. if(editorMode == EDITOR_MODE_2D) {
  239. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  240. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  241. }
  242. for(int i=0; i < icons.size(); i++) {
  243. Number scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  244. icons[i]->setScale(scale, scale, scale);
  245. }
  246. }
  247. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  248. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  249. iconPrimitive->setMaterialByName("Unlit");
  250. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  251. if(iconPrimitive->getLocalShaderOptions()) {
  252. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  253. }
  254. entity->addChild(iconPrimitive);
  255. iconPrimitive->billboardMode = true;
  256. iconPrimitive->depthTest = false;
  257. iconPrimitive->depthWrite = false;
  258. iconPrimitive->editorOnly = true;
  259. iconPrimitive->alphaTest = true;
  260. icons.push_back(iconPrimitive);
  261. }
  262. void EntityEditorMainView::setEditorProps(Entity *entity) {
  263. entity->processInputEvents = true;
  264. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  265. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  266. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  267. if(sceneMesh && !emitter) {
  268. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  269. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  270. sceneMesh->useGeometryHitDetection = true;
  271. }
  272. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  273. if(sceneLight) {
  274. createIcon(entity, "light_icon.png");
  275. LightDisplay *lightVis = new LightDisplay(sceneLight);
  276. }
  277. if(emitter) {
  278. createIcon(entity, "emitter_icon.png");
  279. }
  280. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  281. if(sound) {
  282. createIcon(entity, "sound_icon.png");
  283. }
  284. Camera *camera = dynamic_cast<Camera*>(entity);
  285. if(camera) {
  286. CameraDisplay *camVis = new CameraDisplay(camera);
  287. createIcon(entity, "camera_icon.png");
  288. }
  289. }
  290. void EntityEditorMainView::addEntityFromMenu(String command) {
  291. if(command == "add_primitive") {
  292. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  293. sceneObjectRoot->addChild(newPrimitive);
  294. setEditorProps(newPrimitive);
  295. newPrimitive->setPosition(cursorPosition);
  296. selectEntity(newPrimitive);
  297. return;
  298. }
  299. if(command == "add_empty") {
  300. Entity *newEntity = new Entity();
  301. sceneObjectRoot->addChild(newEntity);
  302. setEditorProps(newEntity);
  303. createIcon(newEntity, "empty_icon.png");
  304. newEntity->bBox = Vector3(0.5, 0.5, 0.5);
  305. newEntity->setPosition(cursorPosition);
  306. selectEntity(newEntity);
  307. return;
  308. }
  309. if(command == "add_sound") {
  310. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  311. sceneObjectRoot->addChild(newSound);
  312. setEditorProps(newSound);
  313. newSound->bBox = Vector3(0.5, 0.5, 0.5);
  314. newSound->setPosition(cursorPosition);
  315. selectEntity(newSound);
  316. return;
  317. }
  318. if(command == "add_sound") {
  319. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  320. sceneObjectRoot->addChild(newSound);
  321. setEditorProps(newSound);
  322. newSound->bBox = Vector3(0.5, 0.5, 0.5);
  323. newSound->setPosition(cursorPosition);
  324. selectEntity(newSound);
  325. return;
  326. }
  327. if(command == "add_camera") {
  328. Camera *newCamera = new Camera(mainScene);
  329. sceneObjectRoot->addChild(newCamera);
  330. setEditorProps(newCamera);
  331. newCamera->bBox = Vector3(0.5, 0.5, 0.5);
  332. newCamera->setPosition(cursorPosition);
  333. selectEntity(newCamera);
  334. return;
  335. }
  336. if(command == "add_image") {
  337. assetSelectType = "image";
  338. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  339. std::vector<String> extensions;
  340. extensions.push_back("png");
  341. globalFrame->showAssetBrowser(extensions);
  342. return;
  343. }
  344. if(command == "add_sprite") {
  345. assetSelectType = "sprite";
  346. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  347. std::vector<String> extensions;
  348. extensions.push_back("sprite");
  349. globalFrame->showAssetBrowser(extensions);
  350. return;
  351. }
  352. if(command == "add_label") {
  353. SceneLabel *newLabel = new SceneLabel("TEXT", 12);
  354. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  355. newLabel->setAnchorPoint(-1.0, 0.0, 0.0);
  356. newLabel->snapToPixels = false;
  357. newLabel->positionAtBaseline = false;
  358. sceneObjectRoot->addChild(newLabel);
  359. setEditorProps(newLabel);
  360. newLabel->setPosition(cursorPosition);
  361. selectEntity(newLabel);
  362. return;
  363. }
  364. if(command == "add_light") {
  365. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  366. newLight->bBox = Vector3(0.5, 0.5, 0.5);
  367. mainScene->addLight(newLight);
  368. sceneObjectRoot->addChild(newLight);
  369. setEditorProps(newLight);
  370. newLight->setPosition(cursorPosition);
  371. selectEntity(newLight);
  372. return;
  373. }
  374. if(command == "add_mesh") {
  375. assetSelectType = "mesh";
  376. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  377. std::vector<String> extensions;
  378. extensions.push_back("mesh");
  379. globalFrame->showAssetBrowser(extensions);
  380. return;
  381. }
  382. if(command == "add_particles") {
  383. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  384. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  385. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  386. sceneObjectRoot->addChild(newEmitter);
  387. setEditorProps(newEmitter);
  388. newEmitter->setPosition(cursorPosition);
  389. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  390. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  391. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  392. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  393. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  394. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  395. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  396. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  397. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  398. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  399. selectEntity(newEmitter);
  400. return;
  401. }
  402. }
  403. void EntityEditorMainView::handleEvent(Event *event) {
  404. if(event->getDispatcher() == modeSwitchDropdown) {
  405. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  406. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  407. if(event->getEventCode() == UIEvent::OK_EVENT) {
  408. if(assetSelectType == "mesh") {
  409. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getFullSelectedAssetPath());
  410. newMesh->cacheToVertexBuffer(true);
  411. sceneObjectRoot->addChild(newMesh);
  412. setEditorProps(newMesh);
  413. newMesh->setPosition(cursorPosition);
  414. selectEntity(newMesh);
  415. } else if(assetSelectType == "image") {
  416. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getFullSelectedAssetPath());
  417. newImage->setMaterialByName("Unlit");
  418. if(newImage->getLocalShaderOptions()) {
  419. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  420. }
  421. sceneObjectRoot->addChild(newImage);
  422. setEditorProps(newImage);
  423. newImage->setPosition(cursorPosition);
  424. selectEntity(newImage);
  425. } else if(assetSelectType == "sprite") {
  426. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getFullSelectedAssetPath());
  427. if(newSprite->getNumAnimations()) {
  428. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  429. }
  430. newSprite->setMaterialByName("Unlit");
  431. if(newSprite->getLocalShaderOptions()) {
  432. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  433. }
  434. sceneObjectRoot->addChild(newSprite);
  435. setEditorProps(newSprite);
  436. newSprite->setPosition(cursorPosition);
  437. selectEntity(newSprite);
  438. }
  439. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  440. globalFrame->hideModal();
  441. }
  442. } else if(event->getDispatcher() == addEntityMenu) {
  443. addEntityMenu->removeAllHandlersForListener(this);
  444. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  445. addEntityFromMenu(command);
  446. } else if(event->getDispatcher() == addEntityButton) {
  447. addEntityMenu = globalMenu->showMenuAtMouse(150);
  448. addEntityMenu->addOption("Add Primitive", "add_primitive");
  449. addEntityMenu->addOption("Add Mesh", "add_mesh");
  450. addEntityMenu->addOption("Add Entity", "add_entity");
  451. addEntityMenu->addDivider();
  452. addEntityMenu->addOption("Add Sprite", "add_sprite");
  453. addEntityMenu->addOption("Add Image", "add_image");
  454. addEntityMenu->addOption("Add Label", "add_label");
  455. addEntityMenu->addDivider();
  456. addEntityMenu->addOption("Add Light", "add_light");
  457. addEntityMenu->addOption("Add Particle System", "add_particles");
  458. addEntityMenu->addOption("Add Sound", "add_sound");
  459. addEntityMenu->addOption("Add Camera", "add_camera");
  460. addEntityMenu->addDivider();
  461. addEntityMenu->addOption("Add Empty", "add_empty");
  462. addEntityMenu->fitToScreenVertical();
  463. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  464. } else {
  465. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN ) {
  466. InputEvent *inputEvent = (InputEvent*) event;
  467. CoreInput *input = CoreServices::getInstance()->getCore()->getInput();
  468. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  469. Entity* targetEntity = (Entity*) event->getDispatcher();
  470. selectEntity(targetEntity, input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  471. }
  472. }
  473. }
  474. }
  475. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  476. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  477. if(sceneMesh) {
  478. sceneMesh->overlayWireframe = false;
  479. }
  480. }
  481. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  482. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  483. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  484. if(sceneMesh && ! emitter) {
  485. sceneMesh->overlayWireframe = true;
  486. }
  487. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  488. cameraPreview->setCamera(mainScene, camera);
  489. }
  490. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection) {
  491. bool doNotReselect = false;
  492. if(!addToSelection) {
  493. for(int i=0; i < selectedEntities.size(); i++) {
  494. doEntityDeselect(selectedEntities[i]);
  495. }
  496. selectedEntities.clear();
  497. } else {
  498. for(int i=0; i < selectedEntities.size(); i++) {
  499. if(targetEntity == selectedEntities[i]) {
  500. doEntityDeselect(targetEntity);
  501. selectedEntities.erase(selectedEntities.begin() + i);
  502. doNotReselect = true;
  503. break;
  504. }
  505. }
  506. }
  507. if(!doNotReselect) {
  508. selectedEntities.push_back(targetEntity);
  509. doEntitySelect(targetEntity);
  510. }
  511. transformGizmo->setTransformSelection(selectedEntities);
  512. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  513. }
  514. EntityEditorMainView::~EntityEditorMainView() {
  515. }
  516. void EntityEditorMainView::Resize(Number width, Number height) {
  517. headerBg->Resize(width, 30);
  518. modeSwitchDropdown->setPosition(width-110, 4);
  519. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  520. mainScene->sceneMouseRect.x = screenPos.x;
  521. mainScene->sceneMouseRect.y = screenPos.y;
  522. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  523. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  524. mainScene->remapMouse = true;
  525. renderTexture->resizeRenderTexture(width, height-30);
  526. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  527. renderTextureShape->Resize(width, height-30);
  528. Update();
  529. }
  530. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  531. mainSizer = new UIHSizer(300, 300, 300, false);
  532. addChild(mainSizer);
  533. mainView = new EntityEditorMainView();
  534. mainView->addEventListener(this, Event::CHANGE_EVENT);
  535. mainSizer->addLeftChild(mainView);
  536. mainSizer->setMinimumSize(200);
  537. // rightSizer = new UIVSizer(10, 10, 150, true);
  538. // mainSizer->addRightChild(rightSizer);
  539. propertyView = new EntityEditorPropertyView();
  540. // rightSizer->addBottomChild(propertyView);
  541. mainSizer->addRightChild(propertyView);
  542. }
  543. void PolycodeEntityEditor::handleEvent(Event *event) {
  544. if(event->getDispatcher() == mainView) {
  545. switch(event->getEventCode()) {
  546. case Event::CHANGE_EVENT:
  547. propertyView->setEntity(mainView->getSelectedEntity());
  548. break;
  549. }
  550. }
  551. PolycodeEditor::handleEvent(event);
  552. }
  553. PolycodeEntityEditor::~PolycodeEntityEditor() {
  554. }
  555. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  556. PolycodeEditor::openFile(filePath);
  557. return true;
  558. }
  559. void PolycodeEntityEditor::Activate() {
  560. Resize(getWidth(), getHeight());
  561. }
  562. void PolycodeEntityEditor::saveFile() {
  563. }
  564. void PolycodeEntityEditor::Resize(int x, int y) {
  565. mainSizer->Resize(x, y);
  566. PolycodeEditor::Resize(x,y);
  567. }