Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Devin Stone 753dc34942 Timing on Windows now uses QueryPerformanceCounter() instead of GetTickCount() před 12 roky
Assets 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
Bindings ae315fb205 Added UIMenuItem to inheritInModule hack, removed check for modified files in bindings build script. před 12 roky
CMake cacf905997 Implemented cmake build for IDE. před 12 roky
Core 753dc34942 Timing on Windows now uses QueryPerformanceCounter() instead of GetTickCount() před 12 roky
Dependencies 76a60ca1d4 Reverted back to always building assimp před 13 roky
Documentation f45a2deed8 Added an option to generate Lua docs with the current Polycode's site header and footer for use on the site před 12 roky
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. před 12 roky
IDE 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly před 12 roky
Modules 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly před 12 roky
Player cbfcdfb1ca Remove dumpstack() as it was unused před 12 roky
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license před 13 roky
Tools d9283b2b56 Removed duplicate include. před 12 roky
.gitignore f45a2deed8 Added an option to generate Lua docs with the current Polycode's site header and footer for use on the site před 12 roky
BUILD.md 0fd6584555 Update BUILD.md před 13 roky
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling před 13 roky
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. před 12 roky
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license před 13 roky
README d135ffaa53 Updated instructions and added a fix for new gcc před 14 roky
Toolchain-mingw32.cmake 80c57d04d3 Removed a huge unnecessary MinGW hack. před 12 roky

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.