Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Jon Kristinsson 7e60bde8a8 Caret scroll fix for Return key 12 سال پیش
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 سال پیش
Bindings 1d7db8ed64 Fixed screen entities not being set correctly in 2d collision responses after recent pull request, added support for shorts in the bindings 13 سال پیش
CMake 9d619f2d49 Improved notion of Bullet 'found': don't assume absent debug libraries mean absent Bullet, and if Bullet is *really* absent, then don't try to build the binaries. 13 سال پیش
Core 8f94050c5b Removed addDropShadow from ScreenLabel 12 سال پیش
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 سال پیش
Documentation f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 سال پیش
Examples f458010cb8 Fixed point collision examples 13 سال پیش
IDE 8214319cdc Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes 12 سال پیش
Modules 7e60bde8a8 Caret scroll fix for Return key 12 سال پیش
Player 4db04dd1d0 Fixes issue #174 13 سال پیش
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 سال پیش
Tools 6058f09c03 Windows core key events, polybuild now properly removes file 13 سال پیش
.gitignore 981b7873f0 Removed .user files from .gitignore 13 سال پیش
BUILD.md 0fd6584555 Update BUILD.md 13 سال پیش
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 سال پیش
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 سال پیش
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 سال پیش
README d135ffaa53 Updated instructions and added a fix for new gcc 14 سال پیش

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.