Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. пре 12 година
Assets 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. пре 12 година
Bindings 8b39189581 Use 'class_notes' tag to indicate non-gc'd classes in generated Lua documentation. пре 12 година
CMake cacf905997 Implemented cmake build for IDE. пре 12 година
Core 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. пре 12 година
Dependencies 76a60ca1d4 Reverted back to always building assimp пре 13 година
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. пре 12 година
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. пре 12 година
IDE 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. пре 12 година
Modules 97373207cb Fixed delete key in UITextInput пре 12 година
Player 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. пре 12 година
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license пре 13 година
Tools d9283b2b56 Removed duplicate include. пре 12 година
.gitignore f45a2deed8 Added an option to generate Lua docs with the current Polycode's site header and footer for use on the site пре 12 година
BUILD.md 0fd6584555 Update BUILD.md пре 13 година
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling пре 13 година
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. пре 12 година
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license пре 13 година
README d135ffaa53 Updated instructions and added a fix for new gcc пре 14 година
Toolchain-mingw32.cmake 80c57d04d3 Removed a huge unnecessary MinGW hack. пре 12 година

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.