Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 86d71b15f3 Merge pull request #483 from wivlaro/vector-length-squared hace 11 años
Assets ff845aa0dd Added a default Color, Specular, Emit material to default pak hace 11 años
Bindings 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor hace 11 años
CMake b370db1f96 Merge pull request #457 from Adnn/master hace 11 años
Core 86d71b15f3 Merge pull request #483 from wivlaro/vector-length-squared hace 11 años
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly hace 11 años
Documentation 8f769ccdf7 Fixed local Lua documentation html hace 12 años
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution hace 12 años
IDE e2cb65ce2a Merge pull request #455 from fodinabor/WinVS2013fixes hace 11 años
Modules 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file hace 11 años
Player e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac hace 11 años
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license hace 13 años
Tools d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly hace 11 años
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly hace 11 años
BUILD.md 965d8cee53 Build instructions more concise hace 11 años
BuildLinux.sh 8258ee67ba Fixed Linux build script hace 12 años
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. hace 12 años
LICENSE.txt 4e337163f6 Updated license year hace 12 años
README ba4034bb46 Replaced LUA with Lua in readme hace 12 años
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. hace 12 años

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.