Ivan Safrin 86f85a69b5 Fixed type from a previous pull request. před 12 roky
..
GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork před 14 roky
OSBasics.cpp 889bf7fb47 Fixes windows headers to use the exact mingw capitalization. před 12 roky
PolyBezierCurve.cpp 2ed079787f Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused před 13 roky
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyCamera.cpp 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly před 12 roky
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player před 13 roky
PolyCocoaCore.mm 6297b0d878 Add Init() method to Renderer před 12 roky
PolyColor.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color před 12 roky
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c před 13 roky
PolyCore.cpp d48022a44c Added Core::captureMouse(bool) před 12 roky
PolyCoreInput.cpp a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) před 12 roky
PolyCoreServices.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code před 12 roky
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
PolyData.cpp 53710dcae0 Windows fixes před 13 roky
PolyEntity.cpp 4565c409f9 Add "const" to a number of methods před 12 roky
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes před 13 roky
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. před 14 roky
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color před 12 roky
PolyFont.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks před 13 roky
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyGLCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
PolyGLES1Renderer.cpp 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox před 12 roky
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. před 14 roky
PolyGLRenderer.cpp f0d7a3b15a Merge pull request #355 from samiamwork/cleanup_and_screenentity_2 před 12 roky
PolyGLSLProgram.cpp 02d9fc1f54 Protect material file loader from crashing if an incorrect path is found před 12 roky
PolyGLSLShader.cpp bab0b20cd5 Remove unused variables to fix some warnings před 12 roky
PolyGLSLShaderModule.cpp bab0b20cd5 Remove unused variables to fix some warnings před 12 roky
PolyGLTexture.cpp f3ac39273d Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters. před 12 roky
PolyGLVertexBuffer.cpp 1a30c4b13f Fixed vertex buffer type setting broken in earlier commit před 13 roky
PolyImage.cpp 7130978066 Add the filename to some file loading error messages před 12 roky
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad před 14 roky
PolyLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 12 roky
PolyLogger.cpp 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. před 12 roky
PolyMaterial.cpp 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly před 12 roky
PolyMaterialManager.cpp 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly před 12 roky
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse před 12 roky
PolyMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa před 13 roky
PolyObject.cpp 023a413d34 Fix some warnings před 13 roky
PolyParticle.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyParticleEmitter.cpp 4565c409f9 Add "const" to a number of methods před 12 roky
PolyPeer.cpp 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer před 13 roky
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X před 12 roky
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support před 14 roky
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() před 12 roky
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation před 13 roky
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class před 12 roky
PolyRenderer.cpp 6297b0d878 Add Init() method to Renderer před 12 roky
PolyResource.cpp d53aca729e Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit před 12 roky
PolyResourceManager.cpp 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes před 12 roky
PolySDLCore.cpp 816680a199 Fixed mistyped Renderer call in SDL Core před 12 roky
PolyScene.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
PolySceneEntity.cpp a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolySceneLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 12 roky
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file před 14 roky
PolySceneLine.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolySceneManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 12 roky
PolySceneMesh.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults před 12 roky
PolyScenePrimitive.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type před 13 roky
PolySceneRenderTexture.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
PolySceneSound.cpp 54c63c1ef2 Fixed orientation issues with positional sound před 13 roky
PolyScreen.cpp 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly před 12 roky
PolyScreenEntity.cpp 4da40c3b3d Make getScreenPosition() use ScreenTransform před 12 roky
PolyScreenEntityInstance.cpp 4565c409f9 Add "const" to a number of methods před 12 roky
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. před 14 roky
PolyScreenImage.cpp 4565c409f9 Add "const" to a number of methods před 12 roky
PolyScreenLabel.cpp 4565c409f9 Add "const" to a number of methods před 12 roky
PolyScreenLine.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyScreenManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 12 roky
PolyScreenMesh.cpp faa12ac8ed Fix member var init order warnings on OS X před 12 roky
PolyScreenShape.cpp 4565c409f9 Add "const" to a number of methods před 12 roky
PolyScreenSound.cpp 4565c409f9 Add "const" to a number of methods před 12 roky
PolyScreenSprite.cpp 4565c409f9 Add "const" to a number of methods před 12 roky
PolyServer.cpp a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight před 13 roky
PolyShader.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
PolySkeleton.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolySocket.cpp c573948cf6 Fix variable "used uninitialized" warnings před 12 roky
PolySound.cpp 483b6adf91 Fix unused static variable warning on OS X před 12 roky
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound před 13 roky
PolyString.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
PolyTexture.cpp 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. před 12 roky
PolyThreaded.cpp dda069be43 Threaded event fixes před 13 roky
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes před 13 roky
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyTween.cpp 0b9fc50d85 Merge pull request #152 from mcclure/uileak před 13 roky
PolyTweenManager.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView před 13 roky
PolyVector2.cpp 9359018eee Cleaned up Vector2 před 14 roky
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyVertex.cpp c9406f5051 Code cleanup and documentation. před 14 roky
PolyWinCore.cpp 86f85a69b5 Fixed type from a previous pull request. před 12 roky
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. před 14 roky
tinystr.cpp 7cc9015fd0 Initial import from old repository před 15 roky
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml před 13 roky
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository před 15 roky
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X před 12 roky