Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Quinlan Pfiffer 8965df954f Updated MD5sums and package numbers for png and zlib. Builds on Linux now. %!s(int64=14) %!d(string=hai) anos
Assets 7bb90f1f18 Screenshot support and image saving %!s(int64=14) %!d(string=hai) anos
Bindings 1458639f10 Fixes for Mac after Linux fixes broke it :( %!s(int64=14) %!d(string=hai) anos
CMake 8965df954f Updated MD5sums and package numbers for png and zlib. Builds on Linux now. %!s(int64=14) %!d(string=hai) anos
Core c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading %!s(int64=14) %!d(string=hai) anos
Dependencies 60398a8df7 Moved gamepad stuff into core %!s(int64=14) %!d(string=hai) anos
Documentation 1a557d0a88 Added documentation target folders %!s(int64=14) %!d(string=hai) anos
Examples 7bb90f1f18 Screenshot support and image saving %!s(int64=14) %!d(string=hai) anos
IDE 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily %!s(int64=14) %!d(string=hai) anos
Modules 774ec0b061 Sound playback status accessor and 3D physics fixes %!s(int64=14) %!d(string=hai) anos
Player e39113166b Winsock and GLSL fixes for Windows %!s(int64=14) %!d(string=hai) anos
Standalone 3f300899cd Some more IDE work %!s(int64=14) %!d(string=hai) anos
Tools 3f300899cd Some more IDE work %!s(int64=14) %!d(string=hai) anos
.gitignore 695a105915 IDE header cleanup and some IDE fixes %!s(int64=14) %!d(string=hai) anos
BUILD.md ccefb5f3b8 And yet more documentation %!s(int64=14) %!d(string=hai) anos
BUILD.txt ccefb5f3b8 And yet more documentation %!s(int64=14) %!d(string=hai) anos
CMakeLists.txt d362e3dea1 Windows fixes %!s(int64=14) %!d(string=hai) anos
LICENSE.txt 09f0e77945 Fixed LUA event handling %!s(int64=14) %!d(string=hai) anos
README d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.